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Why do primary school pupils engage in Augmented Reality educational activities? A uses and gratification theory perspective

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Abstract

Augmented Reality (AR) enhances learning experiences and improves student engagement. However, the nature of learners’ engagement in AR enhanced educational activities has not been yet thoroughly investigated. The present study is aiming at answering the question why primary school pupils engage in AR educational activities. The study employes the uses and gratification theory as its theoretical framework. One hundred and six pupils from four Scottish primary schools participated in a two-week programme creating AR experiences within their curriculum subjects. Quantitative data was collected through an online questionnaire afterwards. Structured equation modeling was used for the analysis. Findings have shown that enjoyment and satisfaction (hedonic factors) significantly explain and predict pupils’ engagement in the AR educational activities. Nevertheless, perceived usefulness and perceived ease of use (utilitarian factors) are not significant predictors of primary pupils’ engagement. Study findings are important for educators and educational policy makers. Understanding how AR affects learning engagement in primary school pupils can help shape future educational policies and practices. Moreover, understanding how AR can foster engagement contributes to children's academic development.
Original languageEnglish
Title of host publicationImmersive Learning Research Network
Subtitle of host publication11th International Conference, iLRN 2025, Chicago, IL, USA, June 15–19, 2025, Revised Selected Papers
EditorsJule M. Krüger, Matthew Schmidt, Anastasios Mikropoulos, George Koutromanos, Daniela Pedrosa, Dennis Beck, Stylianos Mystakidis, Genevieve Smith-Nunes, Anasol Peña-Rios, Jonathon Richter
Place of PublicationCham
PublisherSpringer
Pages66–79
Number of pages14
ISBN (Electronic)9783031980800
ISBN (Print)9783031980794
DOIs
Publication statusPublished - 29 Aug 2025
EventiLRN 2025: 11th International Conference of the Immersive Learning Research Network: “Reading the World: Immersive Learning & Multimodal Literacies” - Chicago, United States
Duration: 15 Jun 202519 Jun 2025
Conference number: 11
https://www.immersivelrn.org/ilrn2025/home/

Publication series

NameCommunications in Computer and Information Science
PublisherSpringer
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

ConferenceiLRN 2025: 11th International Conference of the Immersive Learning Research Network
Abbreviated titleiLRN 2025
Country/TerritoryUnited States
CityChicago
Period15/06/2519/06/25
Internet address

Funding

This study received funding from the Association for the Study of Primary Education (ASPE).

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • augmented reality
  • uses and gratification theory
  • engagement
  • primary education
  • utilitarian gratifications
  • hedonic gratifications

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