VR/Urban: spread.gun - design process and challenges in developing a shared encounter for media façades

P. T. Fischer, C. Zöllner, E. Hornecker

Research output: Chapter in Book/Report/Conference proceedingConference contribution book

6 Citations (Scopus)
37 Downloads (Pure)

Abstract

Designing novel interaction concepts for urban environments is not only a technical challenge in terms of scale, safety, portability and deployment, but also a challenge of designing for social configurations and spatial settings. To outline what it takes to create a consistent and interactive experience in urban space, we describe the concept and multidisciplinary design process of VR/Urban's media intervention tool called Spread.gun, which was created for the Media Façade Festival 2008 in Berlin. Main design aims were the anticipation of urban space, situational system configuration and embodied interaction. This case study also reflects on the specific technical, organizational and infrastructural challenges encountered when developing media façade installations.
Original languageEnglish
Title of host publicationProceedings of British HCI 2010
Publication statusPublished - 2010

Keywords

  • computer interaction
  • interface design
  • urban space

Cite this

Fischer, P. T., Zöllner, C., & Hornecker, E. (2010). VR/Urban: spread.gun - design process and challenges in developing a shared encounter for media façades. In Proceedings of British HCI 2010