TY - GEN
T1 - VR/Urban: spread.gun - design process and challenges in developing a shared encounter for media façades
AU - Fischer, P. T.
AU - Zöllner, C.
AU - Hornecker, E.
PY - 2010
Y1 - 2010
N2 - Designing novel interaction concepts for urban environments is not only a technical challenge in terms of scale, safety, portability and deployment, but also a challenge of designing for social configurations and spatial settings. To outline what it takes to create a consistent and interactive experience in urban space, we describe the concept and multidisciplinary design process of VR/Urban's media intervention tool called Spread.gun, which was created for the Media Façade Festival 2008 in Berlin. Main design aims were the anticipation of urban space, situational system configuration and embodied interaction. This case study also reflects on the specific technical, organizational and infrastructural challenges encountered when developing media façade installations.
AB - Designing novel interaction concepts for urban environments is not only a technical challenge in terms of scale, safety, portability and deployment, but also a challenge of designing for social configurations and spatial settings. To outline what it takes to create a consistent and interactive experience in urban space, we describe the concept and multidisciplinary design process of VR/Urban's media intervention tool called Spread.gun, which was created for the Media Façade Festival 2008 in Berlin. Main design aims were the anticipation of urban space, situational system configuration and embodied interaction. This case study also reflects on the specific technical, organizational and infrastructural challenges encountered when developing media façade installations.
KW - computer interaction
KW - interface design
KW - urban space
UR - http://www.cis.strath.ac.uk/cis/research/publications/papers/strath_cis_publication_2459.pdf
M3 - Conference contribution book
BT - Proceedings of British HCI 2010
ER -