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Virtual worlds players – consumers or citizens?
Edina Harbinja
Law
Research output
:
Contribution to journal
›
Article
›
peer-review
2
Citations (Scopus)
103
Downloads (Pure)
Overview
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Arts and Humanities
Virtual worlds
100%
Citizens
100%
Contract Law
66%
Protection
22%
Regime
11%
End users
11%
Symbol
11%
Higher Education Finance
11%
Intellectual Property
11%
Social Sciences
Citizen
100%
Interest
66%
Consumer Protection
44%
Strikes
22%
Balance
22%
Buildings
11%
Scholarships
11%
Personality
11%
Intellectual Property
11%
Tuition Fee
11%
Imbalance
11%
Economics, Econometrics and Finance
Legislation
11%
Computer Science
License Agreement
11%