Abstract
Bespoke Virtual Reality (VR) laboratory experiences can be differently affecting than traditional display experiences. With the proliferation of at-home VR headsets, these effects need to be explored in consumer media, to ensure the public are adequately informed. As yet, the organizations responsible for content descrip-tions and age-based ratings of consumer content do not rate VR games differently to those played on TV. This could lead to experiences that are more intense or subconsciously affecting than desired. To test whether VR and non-VR games are differently affecting, and so whether game ratings are appropriate, our research examined how participant (n=16) experience differed when playing the violent horror video game “Resident Evil 7”, viewed from a first-person perspective in PlayStation VR and on a 40” TV. The two formats led to meaningfully different experiences, suggesting that current game ratings may be unsuitable for capturing and conveying VR experiences.
Original language | English |
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Title of host publication | CHI PLAY '18 Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play |
Place of Publication | New York |
Pages | 535-548 |
Number of pages | 14 |
DOIs | |
Publication status | Published - 28 Oct 2018 |
Event | 2018 Annual Symposium on Computer-Human Interaction in Play - Federation Square, Melbourne, Australia Duration: 28 Oct 2018 → 31 Oct 2018 https://chiplay.acm.org/2018/ |
Conference
Conference | 2018 Annual Symposium on Computer-Human Interaction in Play |
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Abbreviated title | ACM CHI PLAY 2018 |
Country | Australia |
City | Melbourne |
Period | 28/10/18 → 31/10/18 |
Internet address |
Keywords
- virtual reality
- video games
- violence
- age ratings