Using Pop-Culture to Engage Students in the Classroom

Nicolas Dietrich*, Mélanie Jimenez, Manuel Souto, Aaron W. Harrison, Christophe Coudret, Eric Olmos

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

18 Citations (Scopus)

Abstract

Herein, we describe how video games, TV shows, or movies have been used to provide an innovative framework for students to think about chemistry and chemical engineering. The main objective of this paper is to show how science can be linked with pop-culture, to provide educators with recent materials to use in classrooms, and to discuss the benefits and limitations of such tools. The video games Fortnite, Spiderman, and Angry Birds, the TV shows Game of Thrones and Breaking Bad, the Marvel movies, and the animated programs Raving Rabbids and Dragon Ball are used to illustrate different approaches to engage with students and encourage them to learn in a more recreational environment.

Original languageEnglish
Pages (from-to)896-906
Number of pages11
JournalJournal of Chemical Education
Volume98
Issue number3
Early online date26 Jan 2021
DOIs
Publication statusPublished - 9 Mar 2021

Keywords

  • Chemical Engineering
  • Collaborative/Cooperative Learning
  • Communication/Writing
  • General Public
  • History/Philosophy
  • Humor/Puzzles/Games
  • Inquiry-Based/Discovery Learning
  • Physical Properties
  • Reactions
  • Student-Centered Learning

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