Using degraded music quality to encourage a health improving walking pace: BeatClearWalker

Andreas Komninos, Mark D Dunlop, David Rowe, Allan Hewitt, Steven Coull

Research output: Chapter in Book/Report/Conference proceedingConference contribution book

3 Citations (Scopus)

Abstract

Meeting the target of 8000 steps/day, as recommended by many national governments and health authorities, can provide considerable physical and mental health benefits and is seen as a key target for reducing obesity levels and improving public health. However, to optimize the health benefits, walking should be performed at a "moderate" intensity. While there are numerous mobile fitness applications that monitor distance walked, none directly support walking at this cadence nor has there been any research into live feedback for walking cadence. We present a smartphone fitness application to help users learn how to walk at a moderate cadence and maintain that cadence. We apply real-time audio effects that diminish the audio quality of music when the target walking cadence is not being reached. This provides an immersive and intuitive application that can easily be integrated into everyday life as allows users to walk while listening to their own music and encourages eyes-free interaction. In this paper, we introduce our approach, design, initial lab evaluation and a controlled outdoor study. Results show that using music degradation decreases the number of below-cadence steps, that users felt they worked harder with our player and would use it while exercise walking.
LanguageEnglish
Title of host publicationProceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare
Place of PublicationBrussels, Belgium
Pages57-64
Number of pages8
DOIs
Publication statusPublished - 20 May 2015
EventPervasiveHealth 2015, 9th International Conference on Pervasive Computing Technologies for Healthcare - Istanbul, Turkey
Duration: 20 May 201523 May 2015

Publication series

NamePervasiveHealth '15
PublisherICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)

Conference

ConferencePervasiveHealth 2015, 9th International Conference on Pervasive Computing Technologies for Healthcare
CountryTurkey
CityIstanbul
Period20/05/1523/05/15

Fingerprint

Music
Walking
Health
Insurance Benefits
Smartphones
Public health
Mobile Applications
Federal Government
Feedback
Degradation
Mental Health
Public Health
Obesity
Walking Speed
Research

Keywords

  • audio interfaces
  • exercise
  • physical activity
  • healthy lifestyles
  • mobile interaction
  • walking cadence

Cite this

Komninos, A., Dunlop, M. D., Rowe, D., Hewitt, A., & Coull, S. (2015). Using degraded music quality to encourage a health improving walking pace: BeatClearWalker. In Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare (pp. 57-64). (PervasiveHealth '15). Brussels, Belgium. https://doi.org/10.4108/icst.pervasivehealth.2015.259072
Komninos, Andreas ; Dunlop, Mark D ; Rowe, David ; Hewitt, Allan ; Coull, Steven. / Using degraded music quality to encourage a health improving walking pace : BeatClearWalker. Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare. Brussels, Belgium, 2015. pp. 57-64 (PervasiveHealth '15).
@inproceedings{c50e915fac7a4cb5a7884f4ef899ee6f,
title = "Using degraded music quality to encourage a health improving walking pace: BeatClearWalker",
abstract = "Meeting the target of 8000 steps/day, as recommended by many national governments and health authorities, can provide considerable physical and mental health benefits and is seen as a key target for reducing obesity levels and improving public health. However, to optimize the health benefits, walking should be performed at a {"}moderate{"} intensity. While there are numerous mobile fitness applications that monitor distance walked, none directly support walking at this cadence nor has there been any research into live feedback for walking cadence. We present a smartphone fitness application to help users learn how to walk at a moderate cadence and maintain that cadence. We apply real-time audio effects that diminish the audio quality of music when the target walking cadence is not being reached. This provides an immersive and intuitive application that can easily be integrated into everyday life as allows users to walk while listening to their own music and encourages eyes-free interaction. In this paper, we introduce our approach, design, initial lab evaluation and a controlled outdoor study. Results show that using music degradation decreases the number of below-cadence steps, that users felt they worked harder with our player and would use it while exercise walking.",
keywords = "audio interfaces, exercise, physical activity, healthy lifestyles, mobile interaction, walking cadence",
author = "Andreas Komninos and Dunlop, {Mark D} and David Rowe and Allan Hewitt and Steven Coull",
year = "2015",
month = "5",
day = "20",
doi = "10.4108/icst.pervasivehealth.2015.259072",
language = "English",
isbn = "9781631900457",
series = "PervasiveHealth '15",
publisher = "ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)",
pages = "57--64",
booktitle = "Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare",

}

Komninos, A, Dunlop, MD, Rowe, D, Hewitt, A & Coull, S 2015, Using degraded music quality to encourage a health improving walking pace: BeatClearWalker. in Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare. PervasiveHealth '15, Brussels, Belgium, pp. 57-64, PervasiveHealth 2015, 9th International Conference on Pervasive Computing Technologies for Healthcare, Istanbul, Turkey, 20/05/15. https://doi.org/10.4108/icst.pervasivehealth.2015.259072

Using degraded music quality to encourage a health improving walking pace : BeatClearWalker. / Komninos, Andreas; Dunlop, Mark D; Rowe, David; Hewitt, Allan; Coull, Steven.

Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare. Brussels, Belgium, 2015. p. 57-64 (PervasiveHealth '15).

Research output: Chapter in Book/Report/Conference proceedingConference contribution book

TY - GEN

T1 - Using degraded music quality to encourage a health improving walking pace

T2 - BeatClearWalker

AU - Komninos, Andreas

AU - Dunlop, Mark D

AU - Rowe, David

AU - Hewitt, Allan

AU - Coull, Steven

PY - 2015/5/20

Y1 - 2015/5/20

N2 - Meeting the target of 8000 steps/day, as recommended by many national governments and health authorities, can provide considerable physical and mental health benefits and is seen as a key target for reducing obesity levels and improving public health. However, to optimize the health benefits, walking should be performed at a "moderate" intensity. While there are numerous mobile fitness applications that monitor distance walked, none directly support walking at this cadence nor has there been any research into live feedback for walking cadence. We present a smartphone fitness application to help users learn how to walk at a moderate cadence and maintain that cadence. We apply real-time audio effects that diminish the audio quality of music when the target walking cadence is not being reached. This provides an immersive and intuitive application that can easily be integrated into everyday life as allows users to walk while listening to their own music and encourages eyes-free interaction. In this paper, we introduce our approach, design, initial lab evaluation and a controlled outdoor study. Results show that using music degradation decreases the number of below-cadence steps, that users felt they worked harder with our player and would use it while exercise walking.

AB - Meeting the target of 8000 steps/day, as recommended by many national governments and health authorities, can provide considerable physical and mental health benefits and is seen as a key target for reducing obesity levels and improving public health. However, to optimize the health benefits, walking should be performed at a "moderate" intensity. While there are numerous mobile fitness applications that monitor distance walked, none directly support walking at this cadence nor has there been any research into live feedback for walking cadence. We present a smartphone fitness application to help users learn how to walk at a moderate cadence and maintain that cadence. We apply real-time audio effects that diminish the audio quality of music when the target walking cadence is not being reached. This provides an immersive and intuitive application that can easily be integrated into everyday life as allows users to walk while listening to their own music and encourages eyes-free interaction. In this paper, we introduce our approach, design, initial lab evaluation and a controlled outdoor study. Results show that using music degradation decreases the number of below-cadence steps, that users felt they worked harder with our player and would use it while exercise walking.

KW - audio interfaces

KW - exercise

KW - physical activity

KW - healthy lifestyles

KW - mobile interaction

KW - walking cadence

UR - http://pervasivehealth.org/2015/show/home

UR - https://www.youtube.com/watch?v=MLy4GA8_eUc

UR - http://strathprints.strath.ac.uk/53798/

U2 - 10.4108/icst.pervasivehealth.2015.259072

DO - 10.4108/icst.pervasivehealth.2015.259072

M3 - Conference contribution book

SN - 9781631900457

T3 - PervasiveHealth '15

SP - 57

EP - 64

BT - Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare

CY - Brussels, Belgium

ER -

Komninos A, Dunlop MD, Rowe D, Hewitt A, Coull S. Using degraded music quality to encourage a health improving walking pace: BeatClearWalker. In Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare. Brussels, Belgium. 2015. p. 57-64. (PervasiveHealth '15). https://doi.org/10.4108/icst.pervasivehealth.2015.259072