Designing interactive applications for Media Façades is a challenging task. Architectural sized large-scale screens can result in unbalanced installations, and meaningful interaction is easily overshadowed by the drastic size of the display. In this paper we reflect on urban technology interventions by analyzing their spatial configuration in relation to the structuring of interaction. We outline basic categories and offer a new terminology to describe these interactive situations designed for the built environment.
|Title of host publication||Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems|
|Place of Publication||New York|
|Number of pages||10|
|Publication status||Published - 2012|
- media façades
- spatial configuration
- urban technology