@inbook{7fb5ab6b9dea4db7bb472c3d77c0d857,
title = "Underwater mixed environments",
abstract = "In this chapter we give a systematic overview over Virtual Reality (VR) and Augmented Reality (AR) in underwater settings. Based on a novel classification scheme we illustrate the broad range of available and future implementation options. Whilst we find a variety of previous work on creating and using virtual underwater worlds, quite few examples of real underwater settings exist up to now. So we concentrate on this new category, sketch attractive application areas that go beyond entertainment and derive requirements for Underwater Mixed Environments (UWME). Combined with a short summary on relevant aspects of underwater optics, we formulate some topics of future research to overcome current limitations of UWME.",
keywords = "virtual reality, augmented reality, maritime technology, rehabilitation, ship maintenance, marine research",
author = "{von Lukas}, {Uwe Freiherr} and John Quarles and Panagiotis Kaklis and Tim Dolereit",
year = "2014",
language = "English",
volume = "3",
series = "LNCS State-of-the-Art Series",
publisher = "Springer-Verlag",
editor = "Brunnett, {Guido } and Sabine Coquillart and {van Liere}, {Robert } and Welch, {Gregory F.}",
booktitle = "Proceedings of the Dagstuhl Seminar on Virtual Realities, Schloss Dagstuhl, June 2013, Wadern, Germany",
edition = "6",
note = "Dagstuhl Workshop on Virtual Realities. Organizers: Guido Brunnett (TU Chemnitz, DE), Sabine Coquillart (INRIA Rh^one-Alpes, FR), Robert van Liere (CWI - Amsterdam, NL), Gregory F. Welch (University of Central Florida - Orlando, US). ; Conference date: 09-06-2013 Through 11-06-2013",
}