Underwater mixed environments

Uwe Freiherr von Lukas, John Quarles, Panagiotis Kaklis, Tim Dolereit

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

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Abstract

In this chapter we give a systematic overview over Virtual Reality (VR) and Augmented Reality (AR) in underwater settings. Based on a novel classification scheme we illustrate the broad range of available and future implementation options. Whilst we find a variety of previous work on creating and using virtual underwater worlds, quite few examples of real underwater settings exist up to now. So we concentrate on this new category, sketch attractive application areas that go beyond entertainment and derive requirements for Underwater Mixed Environments (UWME). Combined with a short summary on relevant aspects of underwater optics, we formulate some topics of future research to overcome current limitations of UWME.
Original languageEnglish
Title of host publicationProceedings of the Dagstuhl Seminar on Virtual Realities, Schloss Dagstuhl, June 2013, Wadern, Germany
EditorsGuido Brunnett, Sabine Coquillart, Robert van Liere, Gregory F. Welch
Place of PublicationGermany
PublisherSpringer-Verlag
Number of pages23
Volume3
Edition6
Publication statusAccepted/In press - 2014
EventDagstuhl Workshop on Virtual Realities. Organizers: Guido Brunnett (TU Chemnitz, DE), Sabine Coquillart (INRIA Rh^one-Alpes, FR), Robert van Liere (CWI - Amsterdam, NL), Gregory F. Welch (University of Central Florida - Orlando, US). - Schloss Dagstuhl, Wadern, Germany
Duration: 9 Jun 201311 Jun 2013

Publication series

NameLNCS State-of-the-Art Series
PublisherSpringer Verlag

Conference

ConferenceDagstuhl Workshop on Virtual Realities. Organizers: Guido Brunnett (TU Chemnitz, DE), Sabine Coquillart (INRIA Rh^one-Alpes, FR), Robert van Liere (CWI - Amsterdam, NL), Gregory F. Welch (University of Central Florida - Orlando, US).
Country/TerritoryGermany
CitySchloss Dagstuhl, Wadern
Period9/06/1311/06/13

Keywords

  • virtual reality
  • augmented reality
  • maritime technology
  • rehabilitation
  • ship maintenance
  • marine research

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