Ubiquitous text interaction

Keith Vertanen, Kyle Montague, Mark Dunlop, Ahmed Sabbir Arif, Xiaojun Bi, Shiri Azenkot

Research output: Chapter in Book/Report/Conference proceedingOther chapter contribution

Abstract

Computer-based interactions increasingly pervade our everyday environments. Be it on a mobile device, a wearable device, a wall-sized display, or an augmented reality device, interactive systems often rely on the consumption, composition, and manipulation of text. The focus of this workshop is on exploring the problems and opportunities of text interactions that are embedded in our environments, available all the time, and used by people who may be constrained by device, situation, or disability. This workshop welcomes all researchers interested in interactive systems that rely on text input or output. Participants should submit a short position statement outlining their background, past work, future plans, and suggesting a use-case they would like to explore in-depth during the workshop. During the workshop, small teams will form around common or compelling use-cases. Teams will spend time brainstorming, creating low-fidelity prototypes, and discussing their use-case with the group. Participants may optionally submit a technical paper for presentation as part of the workshop program. The workshop serves to sustain and build the community of text entry researchers who attend CHI. It provides an opportunity for new members to join this community, soliciting feedback from experts in a small and supportive environment.

LanguageEnglish
Title of host publicationCHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire
Place of PublicationNew York
Pages566-573
Number of pages8
VolumePart F127655
ISBN (Electronic)9781450346566
DOIs
Publication statusPublished - 6 May 2017
Event2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States
Duration: 6 May 201711 May 2017

Conference

Conference2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017
CountryUnited States
CityDenver
Period6/05/1711/05/17

Fingerprint

Interactive devices
Augmented reality
Mobile devices
Display devices
Feedback
Chemical analysis

Keywords

  • mobile interaction
  • text entry
  • text interaction
  • HCI
  • human-computer interaction

Cite this

Vertanen, K., Montague, K., Dunlop, M., Arif, A. S., Bi, X., & Azenkot, S. (2017). Ubiquitous text interaction. In CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (Vol. Part F127655, pp. 566-573). New York. https://doi.org/10.1145/3027063.3027066
Vertanen, Keith ; Montague, Kyle ; Dunlop, Mark ; Arif, Ahmed Sabbir ; Bi, Xiaojun ; Azenkot, Shiri. / Ubiquitous text interaction. CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire. Vol. Part F127655 New York, 2017. pp. 566-573
@inbook{620f05216e784780be1b1098b49439b1,
title = "Ubiquitous text interaction",
abstract = "Computer-based interactions increasingly pervade our everyday environments. Be it on a mobile device, a wearable device, a wall-sized display, or an augmented reality device, interactive systems often rely on the consumption, composition, and manipulation of text. The focus of this workshop is on exploring the problems and opportunities of text interactions that are embedded in our environments, available all the time, and used by people who may be constrained by device, situation, or disability. This workshop welcomes all researchers interested in interactive systems that rely on text input or output. Participants should submit a short position statement outlining their background, past work, future plans, and suggesting a use-case they would like to explore in-depth during the workshop. During the workshop, small teams will form around common or compelling use-cases. Teams will spend time brainstorming, creating low-fidelity prototypes, and discussing their use-case with the group. Participants may optionally submit a technical paper for presentation as part of the workshop program. The workshop serves to sustain and build the community of text entry researchers who attend CHI. It provides an opportunity for new members to join this community, soliciting feedback from experts in a small and supportive environment.",
keywords = "mobile interaction, text entry, text interaction, HCI, human-computer interaction",
author = "Keith Vertanen and Kyle Montague and Mark Dunlop and Arif, {Ahmed Sabbir} and Xiaojun Bi and Shiri Azenkot",
year = "2017",
month = "5",
day = "6",
doi = "10.1145/3027063.3027066",
language = "English",
volume = "Part F127655",
pages = "566--573",
booktitle = "CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire",

}

Vertanen, K, Montague, K, Dunlop, M, Arif, AS, Bi, X & Azenkot, S 2017, Ubiquitous text interaction. in CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire. vol. Part F127655, New York, pp. 566-573, 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017, Denver, United States, 6/05/17. https://doi.org/10.1145/3027063.3027066

Ubiquitous text interaction. / Vertanen, Keith ; Montague, Kyle; Dunlop, Mark; Arif, Ahmed Sabbir; Bi, Xiaojun; Azenkot, Shiri.

CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire. Vol. Part F127655 New York, 2017. p. 566-573.

Research output: Chapter in Book/Report/Conference proceedingOther chapter contribution

TY - CHAP

T1 - Ubiquitous text interaction

AU - Vertanen, Keith

AU - Montague, Kyle

AU - Dunlop, Mark

AU - Arif, Ahmed Sabbir

AU - Bi, Xiaojun

AU - Azenkot, Shiri

PY - 2017/5/6

Y1 - 2017/5/6

N2 - Computer-based interactions increasingly pervade our everyday environments. Be it on a mobile device, a wearable device, a wall-sized display, or an augmented reality device, interactive systems often rely on the consumption, composition, and manipulation of text. The focus of this workshop is on exploring the problems and opportunities of text interactions that are embedded in our environments, available all the time, and used by people who may be constrained by device, situation, or disability. This workshop welcomes all researchers interested in interactive systems that rely on text input or output. Participants should submit a short position statement outlining their background, past work, future plans, and suggesting a use-case they would like to explore in-depth during the workshop. During the workshop, small teams will form around common or compelling use-cases. Teams will spend time brainstorming, creating low-fidelity prototypes, and discussing their use-case with the group. Participants may optionally submit a technical paper for presentation as part of the workshop program. The workshop serves to sustain and build the community of text entry researchers who attend CHI. It provides an opportunity for new members to join this community, soliciting feedback from experts in a small and supportive environment.

AB - Computer-based interactions increasingly pervade our everyday environments. Be it on a mobile device, a wearable device, a wall-sized display, or an augmented reality device, interactive systems often rely on the consumption, composition, and manipulation of text. The focus of this workshop is on exploring the problems and opportunities of text interactions that are embedded in our environments, available all the time, and used by people who may be constrained by device, situation, or disability. This workshop welcomes all researchers interested in interactive systems that rely on text input or output. Participants should submit a short position statement outlining their background, past work, future plans, and suggesting a use-case they would like to explore in-depth during the workshop. During the workshop, small teams will form around common or compelling use-cases. Teams will spend time brainstorming, creating low-fidelity prototypes, and discussing their use-case with the group. Participants may optionally submit a technical paper for presentation as part of the workshop program. The workshop serves to sustain and build the community of text entry researchers who attend CHI. It provides an opportunity for new members to join this community, soliciting feedback from experts in a small and supportive environment.

KW - mobile interaction

KW - text entry

KW - text interaction

KW - HCI

KW - human-computer interaction

U2 - 10.1145/3027063.3027066

DO - 10.1145/3027063.3027066

M3 - Other chapter contribution

VL - Part F127655

SP - 566

EP - 573

BT - CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire

CY - New York

ER -

Vertanen K, Montague K, Dunlop M, Arif AS, Bi X, Azenkot S. Ubiquitous text interaction. In CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire. Vol. Part F127655. New York. 2017. p. 566-573 https://doi.org/10.1145/3027063.3027066