Abstract
This paper presents a novel and robust two-stage pursuit strategy for the incomplete-information impulsive space pursuit-evasion missions considering the J2 perturbation. The strategy firstly models the impulsive pursuit-evasion game problem into a far-distance rendezvous stage and a close-distance game stage according to the perception range of the evader. For the far-distance rendezvous stage, it is transformed into a rendezvous trajectory optimization problem and a new objective function is proposed to obtain the pursuit trajectory with the optimal terminal pursuit capability. For the close-distance game stage, a closed-loop pursuit approach is proposed using one of the reinforcement learning algorithms, i.e. the deep deterministic policy gradient algorithm, to solve and update the pursuit trajectory for the incomplete-information impulsive pursuit-evasion missions. The feasibility of this novel strategy and its robustness to different initial states of the pursuer and evader and to the evasion strategies are demonstrated for the sun-synchronous orbit pursuit-evasion game scenarios. The results of the Monte Carlo tests show that the successful pursuit ratio of the proposed method is over 91% for all the given scenarios
| Original language | English |
|---|---|
| Article number | 299 |
| Number of pages | 16 |
| Journal | Aerospace |
| Volume | 8 |
| Issue number | 10 |
| Early online date | 14 Oct 2021 |
| DOIs | |
| Publication status | Published - 14 Oct 2021 |
Keywords
- space pursuit-evasion mission
- incomplete-information game
- reinforcement learning
- impulsive propulsion
- J2 perturbation
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