Transition in student motivation during a scratch and an app inventor course

Stavros A. Nikou, Anastasios A. Economides

Research output: Contribution to conferencePaper

16 Citations (Scopus)

Abstract

Considering the declining enrolling in computing fields and the increasing demand in STEM disciplines, innovative methods should be employed to attract students in computing disciplines. MIT Scratch and App Inventor for Android visual programming environments are two such approaches. This is a comparative study to investigate any differences in the transition of students' motivation to learn programming using Scratch and App Inventor for Android in K-12 educational settings. Intrinsic goal orientation, task value, control of learning beliefs and self efficacy were found to be increased using these two entry-level learning programming environments from the beginning to the middle of the course. No effect on extrinsic motivation was found. Evaluating the transition in motivation throughout the whole course period for both environments (work in progress) will have an impact on educators to retain students' interest in programming and improve their attitudes towards computing.
Original languageEnglish
Pages1042-1045
Number of pages4
DOIs
Publication statusPublished - 5 Jun 2014
Event2014 IEEE Global Engineering Education Conference (EDUCON) - Istanbul, Turkey
Duration: 3 Apr 20145 Apr 2014

Conference

Conference2014 IEEE Global Engineering Education Conference (EDUCON)
Abbreviated titleEDUCON 2014
CountryTurkey
CityIstanbul
Period3/04/145/04/14

Fingerprint

Application programs
programming
Students
Computer programming
student
extrinsic motivation
entry level
educational setting
learning
self-efficacy
educator
demand
Values
Android (operating system)

Keywords

  • appInventor
  • computer languages
  • computer science education
  • curriculum
  • motivation
  • programming
  • scratch
  • Android (operating system)
  • curricula
  • Curricula
  • engineering education
  • mathematical programming
  • students
  • sustainable development
  • computer Science Education
  • computing disciplines
  • educational settings
  • extrinsic motivation
  • learning programming
  • visual programming environments

Cite this

Nikou, S. A., & Economides, A. A. (2014). Transition in student motivation during a scratch and an app inventor course. 1042-1045. Paper presented at 2014 IEEE Global Engineering Education Conference (EDUCON), Istanbul, Turkey. https://doi.org/10.1109/EDUCON.2014.6826234
Nikou, Stavros A. ; Economides, Anastasios A. / Transition in student motivation during a scratch and an app inventor course. Paper presented at 2014 IEEE Global Engineering Education Conference (EDUCON), Istanbul, Turkey.4 p.
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note = "(2013) Computing in the Core Newsroom, , http://www.computinginthecore.org/?/newsroom/representatives-brooks- andpolis-introduce-legislation-to-bolster-k-12, Accessed Nov. 11; (2013) The Global Race for STEM Skills. The Observatory on Borderless Higher Education Report, , http://www.obhe.ac.uk/newsletters/borderless_report_january_2013/ global_race_for_stem_skills, Accessed November 11; (2010), http://nces.ed.gov/programs/digest/d10, Digest of Education Statistics, Accessed Nov. 11; Guzdial, M., Programming environments for novices (2004) Computer Science Education Research, pp. 127-154. , S. Fincher and M. Petre, (Eds.), Taylor & Francis; Kelleher, C., Pausch, R., Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers (2005) ACM Computing Surveys, 37 (2), pp. 83-137; Uludag, S., Karakus, M., Turner, S.W., Implementing IT0/CS0 with scratch, app inventor for android, and lego mindstorms (2011) Proceedings of the 2011 Conference on Information Technology Education, pp. 183-190. , New York; Anderson, M., Gavan, C., Engaging undergraduate programming students: Experiences using lego mindstorms NXT (2012) Proceedings of the 13th Annual Conference on Information Technology Education, pp. 139-144. , New York; Kelleher, C., Pausch, R., Kiesler, S., Storytelling Alice motivates middle school girls to learn computer programming (2007) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, , San Jose, California; K{\"o}lling, M., The greenfoot programming environment (2010) Transaction on Computing Education, 10 (4), pp. 141-1421; Moskal, B., Lurie, D., Cooper, S., Evaluating the effectiveness of a new instructional approach (2004) Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education, , Norfolk, VA, March 03-07; Roy, K., App inventor for android: Report from a summer camp (2012) Proceedings of the 43rd ACM Technical Symposium on Computer Science Education, pp. 283-288. , New York; Brennan, K., Resnick, M., Stories from the scratch community: Connecting with ideas, interests, and people (2013) Proceeding of the 44th ACM Technical Symposium on Computer Science Education, pp. 463-464. , New York; Maloney, J., Resnick, M., Rusk, N., Silverman, B., Eastmond, E., The scratch programming language and environment (2010) Transaction on Computing Education, 10 (4), pp. 161-1615; Meerbaum-Salant, O., Armoni, M., Ben-Ari, M., Learning computer science concepts with scratch (2010) Proceedings of the Sixth International Workshop on Computing Education Research, pp. 69-76. , New York; Resnick, M., Maloney, J., Monroy-Hern{\'a}ndez, A., Rusk, N., Eastmond, E., Brennan, K., Millner, E., Kafai, Y., Scratch: Programming for all (2009) Communication ACM, 52 (11), pp. 60-67; Wolz, U., Maloney, J., Pulimood, S.M., Scratch' your way to introductory CS (2008) SIGCSE'08, , Portland, Oregon, USA, 2008; Gray, J., Abelson, H., Wolber, D., Friend, M., Teaching CS principles with app inventor (2012) Proceedings of the 50th Annual Southeast Regional Conference, pp. 405-406. , New York; Grover, S., Pea, R., Using a discourse-intensive pedagogy and android's app inventor for introducing computational concepts to middle school students (2013) Proceeding of the 44th ACM Technical Symposium on Computer Science Education, pp. 723-728. , New York; Morelli, R., De Lanerolle, T., Lake, P., Limardo, N., Tamotsu, E., Uche, C., Can android app inventor bring computational thinking to k-12? (2011) Proc. 42nd ACM Technical Symposium on Computer Science Education (SIGCSE'11); Papert, S., (1980) Mindstorms: Children, Computers, and Powerful Ideas, , NY, USA: Basic Books, Inc; Savery, J.R., Overview of problem-based learning: Definitions and distinctions (2006) Interdisciplinary Journal of Problem-based Learning, 1 (1); Simons, K.D., Ertmer, P.A., Scaffolding disciplined inquiry in problem-based learning environments (2006) International Journal of Learning, 12, pp. 297-305; Hmelo-Silver, C.E., Problem-based learning: What and how do students learn? (2004) Educational Psychology Review, 16, pp. 235-266; Wijnia, L., Loyens, S.M.M., Derous, E., Investigating effects of problem-based versus lecture-based learning environments on student motivation (2011) Contemporary Educational Psychology, 36, pp. 101-113. , 2011; Pintrich, P.R., Smith, D.A., Garcia, T., McKeachie, W.J., (1991) A Manual for the Use of the Motivated Strategies for Learning Questionnaire (MSLQ). National Center for Research to Improve Postsecondary Teaching and Learning, , Ann Arbor: University of Michigan; Wolber, D., App inventor and real-world motivation (2011) Proceedings of the 42nd ACM Technical Symposium on Computer Science Education, pp. 601-606. , New York; Tsukamoto, H., Nagumo, H., Takemura, Y., Matsumoto, K., Analyzing the transition of learners' motivation to learn programming (2008) 38th Annual Frontiers in Education Conference Proceedings; (2014), http://www.nielsen.com/us/en/newswire/2012/young-adults-and-teenslead- growth-among-smartphone-owners.html, Accessed Jan 5A4 -; 2014 IEEE Global Engineering Education Conference (EDUCON), EDUCON 2014 ; Conference date: 03-04-2014 Through 05-04-2014",
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Nikou, SA & Economides, AA 2014, 'Transition in student motivation during a scratch and an app inventor course' Paper presented at 2014 IEEE Global Engineering Education Conference (EDUCON), Istanbul, Turkey, 3/04/14 - 5/04/14, pp. 1042-1045. https://doi.org/10.1109/EDUCON.2014.6826234

Transition in student motivation during a scratch and an app inventor course. / Nikou, Stavros A.; Economides, Anastasios A.

2014. 1042-1045 Paper presented at 2014 IEEE Global Engineering Education Conference (EDUCON), Istanbul, Turkey.

Research output: Contribution to conferencePaper

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AU - Economides, Anastasios A.

N1 - (2013) Computing in the Core Newsroom, , http://www.computinginthecore.org/?/newsroom/representatives-brooks- andpolis-introduce-legislation-to-bolster-k-12, Accessed Nov. 11; (2013) The Global Race for STEM Skills. The Observatory on Borderless Higher Education Report, , http://www.obhe.ac.uk/newsletters/borderless_report_january_2013/ global_race_for_stem_skills, Accessed November 11; (2010), http://nces.ed.gov/programs/digest/d10, Digest of Education Statistics, Accessed Nov. 11; Guzdial, M., Programming environments for novices (2004) Computer Science Education Research, pp. 127-154. , S. Fincher and M. Petre, (Eds.), Taylor & Francis; Kelleher, C., Pausch, R., Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers (2005) ACM Computing Surveys, 37 (2), pp. 83-137; Uludag, S., Karakus, M., Turner, S.W., Implementing IT0/CS0 with scratch, app inventor for android, and lego mindstorms (2011) Proceedings of the 2011 Conference on Information Technology Education, pp. 183-190. , New York; Anderson, M., Gavan, C., Engaging undergraduate programming students: Experiences using lego mindstorms NXT (2012) Proceedings of the 13th Annual Conference on Information Technology Education, pp. 139-144. , New York; Kelleher, C., Pausch, R., Kiesler, S., Storytelling Alice motivates middle school girls to learn computer programming (2007) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, , San Jose, California; Kölling, M., The greenfoot programming environment (2010) Transaction on Computing Education, 10 (4), pp. 141-1421; Moskal, B., Lurie, D., Cooper, S., Evaluating the effectiveness of a new instructional approach (2004) Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education, , Norfolk, VA, March 03-07; Roy, K., App inventor for android: Report from a summer camp (2012) Proceedings of the 43rd ACM Technical Symposium on Computer Science Education, pp. 283-288. , New York; Brennan, K., Resnick, M., Stories from the scratch community: Connecting with ideas, interests, and people (2013) Proceeding of the 44th ACM Technical Symposium on Computer Science Education, pp. 463-464. , New York; Maloney, J., Resnick, M., Rusk, N., Silverman, B., Eastmond, E., The scratch programming language and environment (2010) Transaction on Computing Education, 10 (4), pp. 161-1615; Meerbaum-Salant, O., Armoni, M., Ben-Ari, M., Learning computer science concepts with scratch (2010) Proceedings of the Sixth International Workshop on Computing Education Research, pp. 69-76. , New York; Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., Millner, E., Kafai, Y., Scratch: Programming for all (2009) Communication ACM, 52 (11), pp. 60-67; Wolz, U., Maloney, J., Pulimood, S.M., Scratch' your way to introductory CS (2008) SIGCSE'08, , Portland, Oregon, USA, 2008; Gray, J., Abelson, H., Wolber, D., Friend, M., Teaching CS principles with app inventor (2012) Proceedings of the 50th Annual Southeast Regional Conference, pp. 405-406. , New York; Grover, S., Pea, R., Using a discourse-intensive pedagogy and android's app inventor for introducing computational concepts to middle school students (2013) Proceeding of the 44th ACM Technical Symposium on Computer Science Education, pp. 723-728. , New York; Morelli, R., De Lanerolle, T., Lake, P., Limardo, N., Tamotsu, E., Uche, C., Can android app inventor bring computational thinking to k-12? (2011) Proc. 42nd ACM Technical Symposium on Computer Science Education (SIGCSE'11); Papert, S., (1980) Mindstorms: Children, Computers, and Powerful Ideas, , NY, USA: Basic Books, Inc; Savery, J.R., Overview of problem-based learning: Definitions and distinctions (2006) Interdisciplinary Journal of Problem-based Learning, 1 (1); Simons, K.D., Ertmer, P.A., Scaffolding disciplined inquiry in problem-based learning environments (2006) International Journal of Learning, 12, pp. 297-305; Hmelo-Silver, C.E., Problem-based learning: What and how do students learn? (2004) Educational Psychology Review, 16, pp. 235-266; Wijnia, L., Loyens, S.M.M., Derous, E., Investigating effects of problem-based versus lecture-based learning environments on student motivation (2011) Contemporary Educational Psychology, 36, pp. 101-113. , 2011; Pintrich, P.R., Smith, D.A., Garcia, T., McKeachie, W.J., (1991) A Manual for the Use of the Motivated Strategies for Learning Questionnaire (MSLQ). National Center for Research to Improve Postsecondary Teaching and Learning, , Ann Arbor: University of Michigan; Wolber, D., App inventor and real-world motivation (2011) Proceedings of the 42nd ACM Technical Symposium on Computer Science Education, pp. 601-606. , New York; Tsukamoto, H., Nagumo, H., Takemura, Y., Matsumoto, K., Analyzing the transition of learners' motivation to learn programming (2008) 38th Annual Frontiers in Education Conference Proceedings; (2014), http://www.nielsen.com/us/en/newswire/2012/young-adults-and-teenslead- growth-among-smartphone-owners.html, Accessed Jan 5A4 -

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Nikou SA, Economides AA. Transition in student motivation during a scratch and an app inventor course. 2014. Paper presented at 2014 IEEE Global Engineering Education Conference (EDUCON), Istanbul, Turkey. https://doi.org/10.1109/EDUCON.2014.6826234