Towards an understanding of the relationship between executive functions and learning outcomes from serious computer games

James Boyle, Elizabeth A. Boyle

Research output: Chapter in Book/Report/Conference proceedingConference contribution book

Abstract

There is accumulating evidence that playing games leads to a range of cognitive and perceptual advantages. In addition there has been speculation that digital games can support higher level thinking. In this paper we propose that viewing these gains from the perspective of executive functions can help to provide a more coherent approach to understanding the cognitive benefits of playing games. Executive functions refer to a range of higher level cognitive processes that regulate, control and manage other cognitive processes. Three models are considered: Baddeley’s model of working memory [1], and two models of executive functions, that of Anderson [2], and that of Diamond [3]. The implications for serious games research and games design and for future research are considered.
Original languageEnglish
Title of host publicationGames and Learning Alliance. GALA 2013
EditorsAlessandro De Gloria
Place of PublicationCham
PublisherSpringer
Pages187-199
Number of pages13
ISBN (Print)9783319121567
DOIs
Publication statusPublished - 26 Oct 2014
EventSecond International Conference on Games and Learning Alliance - Dassault Systèmes, Paris, France
Duration: 23 Oct 201325 Oct 2013

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
ISSN (Print)0302-9743

Conference

ConferenceSecond International Conference on Games and Learning Alliance
Abbreviated titleGALA 2013,
CountryFrance
CityParis
Period23/10/1325/10/13

Keywords

  • playing games
  • cognitive advantages
  • perceptual advantages
  • digital games
  • higher level thinking
  • executive functions
  • cognitive processes
  • Baddeley's model
  • working memory
  • games research
  • games design

Fingerprint Dive into the research topics of 'Towards an understanding of the relationship between executive functions and learning outcomes from serious computer games'. Together they form a unique fingerprint.

Cite this