The use of virtual reality in assisting rehabilitation

Madeleine Grealy, Bilal Nasser

Research output: Contribution to journalArticle

Abstract

Recent technological advances in the computer and games industries have transformed our homes and workplaces and are now making an impact in clinical settings. Computer-assisted rehabilitation programmes that make use of Virtual Reality are poised to revolutionise how therapy is delivered, but we still know relatively little about the potential benefits of this form of intervention. This review outlines our current knowledge and highlights some of the areas for future research.
LanguageEnglish
Pages19-20
Number of pages2
JournalAdvances in Clinical Neuroscience and Rehabilitation
Volume13
Issue number6
Publication statusPublished - 30 Oct 2013

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Video Games
Workplace
Industry
Rehabilitation
Therapeutics

Keywords

  • virtual reality
  • rehabilitation
  • therapy

Cite this

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The use of virtual reality in assisting rehabilitation. / Grealy, Madeleine; Nasser, Bilal.

In: Advances in Clinical Neuroscience and Rehabilitation, Vol. 13, No. 6, 30.10.2013, p. 19-20.

Research output: Contribution to journalArticle

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