The role of online computer games in the relationships skills and mental health problems of children with ASD and DHH

Research output: Contribution to conferenceAbstract

Abstract

Deaf and hard of hearing children (DHH) and children with Autism Spectrum Disorder (ASD) have been identified as having relations challenges and difficulties or/and mental health difficulties (emotional, peer symptoms, conduct problems, hyperactivity symptoms, and prosocial behaviours) due to the function of the disability. This research is intended to provide a better understanding of the role of online computer games in the relationships skills and mental health problems of children with ASD and DHH. In this dissertation, I aim to investigate whether the use of online computer games has any impact on relationship skills and the mental health problems of DHH children and children with ASD. Minecraft or Autcraft is selected as an example of a highly recognised online computer game. This investigation uses mixed methods for data collection, and it consists of two studies: an exploratory questionnaire (part 1) and case studies (part 2). Part 1 will be distributed in the United Kingdom (UK) and the Kingdom of Saudi Arabia (KSA), and it has three main sections: A) Autism Quotient, B) Strengths and Difficulties Questionnaire, and C) online computer games and Minecraft Questionnaire. The questionnaire will be opened for three months. Part 2 is case studies (min 9 – max 12) will be distributed in the KSA and include a post-survey, observation, and interview. Research sample will be children and their parents. Children should be between 8 to 12 old children from three groups: deaf and hard of hearing children, children with autism and children without a disability for comparison purposes. This study offers three hypotheses: (1) Children with hearing difficulties and/or autism play Minecraft more than others due to their social development; (2) The more children interact with others through Minecraft, the better their mental health (less mental health difficulties); and (3) The more children interact with others through Minecraft, the better their quality and quantity of relationships with others.
Original languageEnglish
Number of pages1
Publication statusPublished - 4 May 2017
EventEngaging Beyond Academia 2: Aspiration, Innovation and Change - University of Strathclyde, GLASGOW, United Kingdom
Duration: 4 May 20174 May 2017
https://www.strath.ac.uk/humanities/graduateschool/newsarchive/engagingbeyondacademia2017/

Conference

ConferenceEngaging Beyond Academia 2: Aspiration, Innovation and Change
CountryUnited Kingdom
CityGLASGOW
Period4/05/174/05/17
Internet address

Fingerprint

computer game
autism
mental health
questionnaire
Saudi Arabia
disability
earning a doctorate
social development

Keywords

  • minecraft in education
  • mental health difficulties
  • quality of relationships
  • teaching and learning
  • games-based learning
  • special education

Cite this

Alawajee, O. (2017). The role of online computer games in the relationships skills and mental health problems of children with ASD and DHH. Abstract from Engaging Beyond Academia 2: Aspiration, Innovation and Change, GLASGOW, United Kingdom.
Alawajee, Omar. / The role of online computer games in the relationships skills and mental health problems of children with ASD and DHH. Abstract from Engaging Beyond Academia 2: Aspiration, Innovation and Change, GLASGOW, United Kingdom.1 p.
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Alawajee, O 2017, 'The role of online computer games in the relationships skills and mental health problems of children with ASD and DHH', Engaging Beyond Academia 2: Aspiration, Innovation and Change, GLASGOW, United Kingdom, 4/05/17 - 4/05/17.

The role of online computer games in the relationships skills and mental health problems of children with ASD and DHH. / Alawajee, Omar.

2017. Abstract from Engaging Beyond Academia 2: Aspiration, Innovation and Change, GLASGOW, United Kingdom.

Research output: Contribution to conferenceAbstract

TY - CONF

T1 - The role of online computer games in the relationships skills and mental health problems of children with ASD and DHH

AU - Alawajee, Omar

PY - 2017/5/4

Y1 - 2017/5/4

N2 - Deaf and hard of hearing children (DHH) and children with Autism Spectrum Disorder (ASD) have been identified as having relations challenges and difficulties or/and mental health difficulties (emotional, peer symptoms, conduct problems, hyperactivity symptoms, and prosocial behaviours) due to the function of the disability. This research is intended to provide a better understanding of the role of online computer games in the relationships skills and mental health problems of children with ASD and DHH. In this dissertation, I aim to investigate whether the use of online computer games has any impact on relationship skills and the mental health problems of DHH children and children with ASD. Minecraft or Autcraft is selected as an example of a highly recognised online computer game. This investigation uses mixed methods for data collection, and it consists of two studies: an exploratory questionnaire (part 1) and case studies (part 2). Part 1 will be distributed in the United Kingdom (UK) and the Kingdom of Saudi Arabia (KSA), and it has three main sections: A) Autism Quotient, B) Strengths and Difficulties Questionnaire, and C) online computer games and Minecraft Questionnaire. The questionnaire will be opened for three months. Part 2 is case studies (min 9 – max 12) will be distributed in the KSA and include a post-survey, observation, and interview. Research sample will be children and their parents. Children should be between 8 to 12 old children from three groups: deaf and hard of hearing children, children with autism and children without a disability for comparison purposes. This study offers three hypotheses: (1) Children with hearing difficulties and/or autism play Minecraft more than others due to their social development; (2) The more children interact with others through Minecraft, the better their mental health (less mental health difficulties); and (3) The more children interact with others through Minecraft, the better their quality and quantity of relationships with others.

AB - Deaf and hard of hearing children (DHH) and children with Autism Spectrum Disorder (ASD) have been identified as having relations challenges and difficulties or/and mental health difficulties (emotional, peer symptoms, conduct problems, hyperactivity symptoms, and prosocial behaviours) due to the function of the disability. This research is intended to provide a better understanding of the role of online computer games in the relationships skills and mental health problems of children with ASD and DHH. In this dissertation, I aim to investigate whether the use of online computer games has any impact on relationship skills and the mental health problems of DHH children and children with ASD. Minecraft or Autcraft is selected as an example of a highly recognised online computer game. This investigation uses mixed methods for data collection, and it consists of two studies: an exploratory questionnaire (part 1) and case studies (part 2). Part 1 will be distributed in the United Kingdom (UK) and the Kingdom of Saudi Arabia (KSA), and it has three main sections: A) Autism Quotient, B) Strengths and Difficulties Questionnaire, and C) online computer games and Minecraft Questionnaire. The questionnaire will be opened for three months. Part 2 is case studies (min 9 – max 12) will be distributed in the KSA and include a post-survey, observation, and interview. Research sample will be children and their parents. Children should be between 8 to 12 old children from three groups: deaf and hard of hearing children, children with autism and children without a disability for comparison purposes. This study offers three hypotheses: (1) Children with hearing difficulties and/or autism play Minecraft more than others due to their social development; (2) The more children interact with others through Minecraft, the better their mental health (less mental health difficulties); and (3) The more children interact with others through Minecraft, the better their quality and quantity of relationships with others.

KW - minecraft in education

KW - mental health difficulties

KW - quality of relationships

KW - teaching and learning

KW - games-based learning

KW - special education

M3 - Abstract

ER -

Alawajee O. The role of online computer games in the relationships skills and mental health problems of children with ASD and DHH. 2017. Abstract from Engaging Beyond Academia 2: Aspiration, Innovation and Change, GLASGOW, United Kingdom.