Projects per year
Through the description of the principles and the implementation of the second stage of pervasive game PLUG, project managers analyze the prospects for its use as an educational tool to go deeper into the visitor experience and opportunities offered to the museum in his reflection on new forms of mediation.
|Translated title of the contribution||The PLUG Overnight University Project: finding the right balance between learning and play|
|Journal||La Lettre de l'OCIM|
|Publication status||Published - Feb 2013|
- games and learning alliance
- game design
- interaction design