The PLUG Overnight University Project: finding the right balance between learning and play

Coline Aunis, Isabelle Astic, Eric Gressier-Soudan, Areti Damala

Research output: Contribution to journalArticle

Abstract

Through the description of the principles and the implementation of the second stage of pervasive game PLUG, project managers analyze the prospects for its use as an educational tool to go deeper into the visitor experience and opportunities offered to the museum in his reflection on new forms of mediation.
Translated title of the contributionThe PLUG Overnight University Project: finding the right balance between learning and play
LanguageFrench
JournalLa Lettre de l'OCIM
Volume145
Publication statusPublished - Feb 2013

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mediation
museum
manager
learning
experience

Keywords

  • museum
  • games
  • games and learning alliance
  • game design
  • mobile
  • interaction design
  • evaluation

Cite this

Aunis, Coline ; Astic, Isabelle ; Gressier-Soudan, Eric ; Damala, Areti. / L’expérience PLUG-Université Paris-Nuit : un juste équilibre entre apprentissage et jeu. In: La Lettre de l'OCIM . 2013 ; Vol. 145.
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L’expérience PLUG-Université Paris-Nuit : un juste équilibre entre apprentissage et jeu. / Aunis, Coline; Astic, Isabelle; Gressier-Soudan, Eric; Damala, Areti.

In: La Lettre de l'OCIM , Vol. 145, 02.2013.

Research output: Contribution to journalArticle

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AU - Gressier-Soudan, Eric

AU - Damala, Areti

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KW - games

KW - games and learning alliance

KW - game design

KW - mobile

KW - interaction design

KW - evaluation

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