L’expérience PLUG-Université Paris-Nuit: un juste équilibre entre apprentissage et jeu

Translated title of the contribution: The PLUG Overnight University Project: finding the right balance between learning and play

Coline Aunis, Isabelle Astic, Eric Gressier-Soudan, Areti Damala

Research output: Contribution to journalArticle

Abstract

Through the description of the principles and the implementation of the second stage of pervasive game PLUG, project managers analyze the prospects for its use as an educational tool to go deeper into the visitor experience and opportunities offered to the museum in his reflection on new forms of mediation.
Original languageFrench
JournalLa Lettre de l'OCIM
Volume145
Publication statusPublished - Feb 2013

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Keywords

  • museum
  • games
  • games and learning alliance
  • game design
  • mobile
  • interaction design
  • evaluation

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