The pedagogies of morphology and gamification: linking gamification with spatial concepts

Gerhard Bruyns, Peter Hasdell, Diego Sepulveda, Lei Qu, Henry Endemann, Darren Nel, Krity Gera, Huaxin Wei, Choi Hee Sun, Christopher Higgins

Research output: Chapter in Book/Report/Conference proceedingConference contribution book

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Abstract

Configurative and morphological studies harness indicators to support conceptual and spatial frameworks specific to formal models of cities. However, the presence of new indicators, the scale of territories, and morphological methods are not only revising the praxis of configurative approaches; they collectively impact how and in what way the knowledge transfer occurs within educational settings. This paper explains how the contextual setting of the Greater Bay Area (GBA) as an urban agglomeration (UA) shifts the morphological framework in both its analytic tools and in its design premise. The paper covers the crossover to gamification (gameboarding) as a 'design and test' methodology providing a step-by-step account of rapid and succinct gameboarding phases for morphological studies. With close to 17 speculative models and three years of a collaborative studio, conclusions are drawn on the value of hybridizing morphological education with gamification, challenging uniform planning practices for future development within complex ecosystems.
Original languageEnglish
Title of host publicationAnnual Conference Proceedings of the XXVIII International Seminar on Urban Form
Subtitle of host publication"Urban Form and the Sustainable and Prosperous City"
Place of PublicationGlasgow
Pages1481-1488
Number of pages8
Publication statusPublished - 8 Apr 2022

Keywords

  • morphology pedagogies
  • data
  • spatial frameworks
  • gamification
  • game bounding

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