The narrative event diagram: a tool for designing professional simulations

Helyn Gould, Michael Hughes, Paul Maharg, Emma Nicol

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Game-based learning and simulation is a powerful mode of learning, used by industries as diverse as aviation and health sciences.
LanguageEnglish
Title of host publicationDigital Simulations for Improving Education
Subtitle of host publicationLearning Through Artificial Teaching Environments
EditorsD Gibson, Y Kyun Baek
Pages101-118
Number of pages18
Publication statusPublished - 2 May 2008

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Diagrams
Simulation
Health
Aviation
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Keywords

  • professional simulations
  • teaching environment

Cite this

Gould, H., Hughes, M., Maharg, P., & Nicol, E. (2008). The narrative event diagram: a tool for designing professional simulations. In D. Gibson, & Y. Kyun Baek (Eds.), Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments (pp. 101-118)
Gould, Helyn ; Hughes, Michael ; Maharg, Paul ; Nicol, Emma. / The narrative event diagram : a tool for designing professional simulations. Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments. editor / D Gibson ; Y Kyun Baek . 2008. pp. 101-118
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Gould, H, Hughes, M, Maharg, P & Nicol, E 2008, The narrative event diagram: a tool for designing professional simulations. in D Gibson & Y Kyun Baek (eds), Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments. pp. 101-118.

The narrative event diagram : a tool for designing professional simulations. / Gould, Helyn; Hughes, Michael; Maharg, Paul; Nicol, Emma.

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments. ed. / D Gibson; Y Kyun Baek . 2008. p. 101-118.

Research output: Chapter in Book/Report/Conference proceedingChapter

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Gould H, Hughes M, Maharg P, Nicol E. The narrative event diagram: a tool for designing professional simulations. In Gibson D, Kyun Baek Y, editors, Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments. 2008. p. 101-118