The impact of online computer games or minecraft on relationship skills of children with hearing loss or autism

Research output: Contribution to conferencePoster

Abstract

Deaf and hard of hearing children (DHH) and children with Autism Spectrum Disorder (ASD) have been identified as having relations challenges and difficulties or/and mental health difficulties due to the function of the disability. This research is intended to provide a better understanding of the role of online computer games in the relationships skills and mental health problems of children with ASD and DHH. Minecraft/Autcraft is selected as an example of a highly recognised online computer game. This investigation uses mixed methods for data collection, and it consists of two studies: an exploratory questionnaire (part 1) and case studies (part 2). Part 1 will be distributed in the United Kingdom (UK) and the Kingdom of Saudi Arabia (KSA), and it has three main sections: A) Autism Quotient, B) Strengths and Difficulties Questionnaire, and C) online computer games and Minecraft Questionnaire. Part 2 is case studies will be selected from the KSA, and consist of a post-survey, observation, and interview. Research sample will be children should be between 8 to 12 old children from three groups: deaf and hard of hearing, children with autism and children without a disability as well as their parents This study offers three hypotheses: (1) Children with hearing difficulties and/or autism play Minecraft more than others due to their social development; (2) The more children interact with others through Minecraft, the better their mental health; and (3) The more children interact with others through Minecraft, the better their quality and quantity of relationships with others.
Original languageEnglish
Number of pages1
Publication statusPublished - 22 Nov 2017
EventScottish Education Research Association (SERA) Annual Conference : Educational futures in a changing landscape: bridging boundaries or "mind the gap"? - University of the West of Scotland, Ayr, United Kingdom
Duration: 22 Nov 201724 Nov 2017
http://www.sera.ac.uk

Conference

ConferenceScottish Education Research Association (SERA) Annual Conference
Abbreviated titleSERA
CountryUnited Kingdom
CityAyr
Period22/11/1724/11/17
Internet address

Fingerprint

Video Games
Autistic Disorder
Hearing Loss
Hearing
Mental Health
Saudi Arabia
Research
Parents
Observation

Keywords

  • hearing loss
  • autism
  • mental health
  • Minecraft

Cite this

Alawajee, O. (2017). The impact of online computer games or minecraft on relationship skills of children with hearing loss or autism. Poster session presented at Scottish Education Research Association (SERA) Annual Conference , Ayr, United Kingdom.
Alawajee, Omar. / The impact of online computer games or minecraft on relationship skills of children with hearing loss or autism. Poster session presented at Scottish Education Research Association (SERA) Annual Conference , Ayr, United Kingdom.1 p.
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Alawajee, O 2017, 'The impact of online computer games or minecraft on relationship skills of children with hearing loss or autism', Scottish Education Research Association (SERA) Annual Conference , Ayr, United Kingdom, 22/11/17 - 24/11/17.

The impact of online computer games or minecraft on relationship skills of children with hearing loss or autism. / Alawajee, Omar.

2017. Poster session presented at Scottish Education Research Association (SERA) Annual Conference , Ayr, United Kingdom.

Research output: Contribution to conferencePoster

TY - CONF

T1 - The impact of online computer games or minecraft on relationship skills of children with hearing loss or autism

AU - Alawajee, Omar

PY - 2017/11/22

Y1 - 2017/11/22

N2 - Deaf and hard of hearing children (DHH) and children with Autism Spectrum Disorder (ASD) have been identified as having relations challenges and difficulties or/and mental health difficulties due to the function of the disability. This research is intended to provide a better understanding of the role of online computer games in the relationships skills and mental health problems of children with ASD and DHH. Minecraft/Autcraft is selected as an example of a highly recognised online computer game. This investigation uses mixed methods for data collection, and it consists of two studies: an exploratory questionnaire (part 1) and case studies (part 2). Part 1 will be distributed in the United Kingdom (UK) and the Kingdom of Saudi Arabia (KSA), and it has three main sections: A) Autism Quotient, B) Strengths and Difficulties Questionnaire, and C) online computer games and Minecraft Questionnaire. Part 2 is case studies will be selected from the KSA, and consist of a post-survey, observation, and interview. Research sample will be children should be between 8 to 12 old children from three groups: deaf and hard of hearing, children with autism and children without a disability as well as their parents This study offers three hypotheses: (1) Children with hearing difficulties and/or autism play Minecraft more than others due to their social development; (2) The more children interact with others through Minecraft, the better their mental health; and (3) The more children interact with others through Minecraft, the better their quality and quantity of relationships with others.

AB - Deaf and hard of hearing children (DHH) and children with Autism Spectrum Disorder (ASD) have been identified as having relations challenges and difficulties or/and mental health difficulties due to the function of the disability. This research is intended to provide a better understanding of the role of online computer games in the relationships skills and mental health problems of children with ASD and DHH. Minecraft/Autcraft is selected as an example of a highly recognised online computer game. This investigation uses mixed methods for data collection, and it consists of two studies: an exploratory questionnaire (part 1) and case studies (part 2). Part 1 will be distributed in the United Kingdom (UK) and the Kingdom of Saudi Arabia (KSA), and it has three main sections: A) Autism Quotient, B) Strengths and Difficulties Questionnaire, and C) online computer games and Minecraft Questionnaire. Part 2 is case studies will be selected from the KSA, and consist of a post-survey, observation, and interview. Research sample will be children should be between 8 to 12 old children from three groups: deaf and hard of hearing, children with autism and children without a disability as well as their parents This study offers three hypotheses: (1) Children with hearing difficulties and/or autism play Minecraft more than others due to their social development; (2) The more children interact with others through Minecraft, the better their mental health; and (3) The more children interact with others through Minecraft, the better their quality and quantity of relationships with others.

KW - hearing loss

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KW - mental health

KW - Minecraft

M3 - Poster

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Alawajee O. The impact of online computer games or minecraft on relationship skills of children with hearing loss or autism. 2017. Poster session presented at Scottish Education Research Association (SERA) Annual Conference , Ayr, United Kingdom.