The digital entertainment industries and beyond

Paul Thompson, Rachel Parker, Stephen Cox

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The chapter draws on research that situates development studios – games and visual effects (VFX) – in the global value chain, concerned with issues of control and value capture faced by small and medium-sized producers of digital entertainment products. In the context of the relevant industries, it shows how mainstream global value chain (GVC) perspectives are unable to deal with asymmetric power relations between capitals and between capital and labour. A preliminary model of value and power dynamics is developed that goes beyond complexity of information exchange, codifiability and competence of the supplier base (cf. Gereffi et al., 2005), in part by incorporating labour power – value inputs, agency and impacts – more fully into the framework. The chapter is, therefore, a contribution both to developing less workplace-centric versions of labour process theory and exploring it compatibility with value chain models that have a more radical intent restored.
LanguageEnglish
Title of host publicationPutting Labour in its Place
Subtitle of host publicationLabour Process Analysis and Global Value Chains
EditorsKirsty Newsome, Phil Taylor, Jennifer Bair, Al Rainnie
Place of PublicationHoundmills, Basingstoke
Publication statusAccepted/In press - Mar 2015

Publication series

NameCritical Perspectives on Work and Employment
PublisherPalgrave Macmillan

Fingerprint

Labor
Global value chains
Entertainment industry
Work place
Value capture
Value chain
Power relations
Compatibility
Information exchange
Industry
Entertainment
Labour process theory
Suppliers

Keywords

  • games and visual effects
  • VFX
  • global value chain
  • GVC
  • power relations and dynamics
  • value chain models
  • digital entertainment products

Cite this

Thompson, P., Parker, R., & Cox, S. (Accepted/In press). The digital entertainment industries and beyond. In K. Newsome, P. Taylor, J. Bair, & A. Rainnie (Eds.), Putting Labour in its Place : Labour Process Analysis and Global Value Chains (Critical Perspectives on Work and Employment). Houndmills, Basingstoke.
Thompson, Paul ; Parker, Rachel ; Cox, Stephen . / The digital entertainment industries and beyond. Putting Labour in its Place : Labour Process Analysis and Global Value Chains. editor / Kirsty Newsome ; Phil Taylor ; Jennifer Bair ; Al Rainnie. Houndmills, Basingstoke, 2015. (Critical Perspectives on Work and Employment).
@inbook{e8909e3259d34ef3adefa1bfbf595014,
title = "The digital entertainment industries and beyond",
abstract = "The chapter draws on research that situates development studios – games and visual effects (VFX) – in the global value chain, concerned with issues of control and value capture faced by small and medium-sized producers of digital entertainment products. In the context of the relevant industries, it shows how mainstream global value chain (GVC) perspectives are unable to deal with asymmetric power relations between capitals and between capital and labour. A preliminary model of value and power dynamics is developed that goes beyond complexity of information exchange, codifiability and competence of the supplier base (cf. Gereffi et al., 2005), in part by incorporating labour power – value inputs, agency and impacts – more fully into the framework. The chapter is, therefore, a contribution both to developing less workplace-centric versions of labour process theory and exploring it compatibility with value chain models that have a more radical intent restored.",
keywords = "games and visual effects, VFX, global value chain, GVC, power relations and dynamics, value chain models, digital entertainment products",
author = "Paul Thompson and Rachel Parker and Stephen Cox",
note = "Thompson, P., Parker, R., & Cox, S. (2015). The digital entertainment industries and beyond. In K. Newsome, P. Taylor, J. Bair, & A. Rainnie (Eds.), Putting Labour in its Place : Labour Process Analysis and Global Value Chains. (Critical Perspectives on Work and Employment). Houndmills, Basingstoke: Palgrave Macmillan, reproduced with permission of Palgrave Macmillan.",
year = "2015",
month = "3",
language = "English",
isbn = "9781137410351",
series = "Critical Perspectives on Work and Employment",
publisher = "Palgrave Macmillan",
editor = "Newsome, {Kirsty } and Phil Taylor and Jennifer Bair and Rainnie, {Al }",
booktitle = "Putting Labour in its Place",

}

Thompson, P, Parker, R & Cox, S 2015, The digital entertainment industries and beyond. in K Newsome, P Taylor, J Bair & A Rainnie (eds), Putting Labour in its Place : Labour Process Analysis and Global Value Chains. Critical Perspectives on Work and Employment, Houndmills, Basingstoke.

The digital entertainment industries and beyond. / Thompson, Paul; Parker, Rachel; Cox, Stephen .

Putting Labour in its Place : Labour Process Analysis and Global Value Chains. ed. / Kirsty Newsome; Phil Taylor; Jennifer Bair; Al Rainnie. Houndmills, Basingstoke, 2015. (Critical Perspectives on Work and Employment).

Research output: Chapter in Book/Report/Conference proceedingChapter

TY - CHAP

T1 - The digital entertainment industries and beyond

AU - Thompson, Paul

AU - Parker, Rachel

AU - Cox, Stephen

N1 - Thompson, P., Parker, R., & Cox, S. (2015). The digital entertainment industries and beyond. In K. Newsome, P. Taylor, J. Bair, & A. Rainnie (Eds.), Putting Labour in its Place : Labour Process Analysis and Global Value Chains. (Critical Perspectives on Work and Employment). Houndmills, Basingstoke: Palgrave Macmillan, reproduced with permission of Palgrave Macmillan.

PY - 2015/3

Y1 - 2015/3

N2 - The chapter draws on research that situates development studios – games and visual effects (VFX) – in the global value chain, concerned with issues of control and value capture faced by small and medium-sized producers of digital entertainment products. In the context of the relevant industries, it shows how mainstream global value chain (GVC) perspectives are unable to deal with asymmetric power relations between capitals and between capital and labour. A preliminary model of value and power dynamics is developed that goes beyond complexity of information exchange, codifiability and competence of the supplier base (cf. Gereffi et al., 2005), in part by incorporating labour power – value inputs, agency and impacts – more fully into the framework. The chapter is, therefore, a contribution both to developing less workplace-centric versions of labour process theory and exploring it compatibility with value chain models that have a more radical intent restored.

AB - The chapter draws on research that situates development studios – games and visual effects (VFX) – in the global value chain, concerned with issues of control and value capture faced by small and medium-sized producers of digital entertainment products. In the context of the relevant industries, it shows how mainstream global value chain (GVC) perspectives are unable to deal with asymmetric power relations between capitals and between capital and labour. A preliminary model of value and power dynamics is developed that goes beyond complexity of information exchange, codifiability and competence of the supplier base (cf. Gereffi et al., 2005), in part by incorporating labour power – value inputs, agency and impacts – more fully into the framework. The chapter is, therefore, a contribution both to developing less workplace-centric versions of labour process theory and exploring it compatibility with value chain models that have a more radical intent restored.

KW - games and visual effects

KW - VFX

KW - global value chain

KW - GVC

KW - power relations and dynamics

KW - value chain models

KW - digital entertainment products

UR - http://www.palgrave.com/page/detail/Putting-Labour-in-its-Place/?K=9781137410351

M3 - Chapter

SN - 9781137410351

T3 - Critical Perspectives on Work and Employment

BT - Putting Labour in its Place

A2 - Newsome, Kirsty

A2 - Taylor, Phil

A2 - Bair, Jennifer

A2 - Rainnie, Al

CY - Houndmills, Basingstoke

ER -

Thompson P, Parker R, Cox S. The digital entertainment industries and beyond. In Newsome K, Taylor P, Bair J, Rainnie A, editors, Putting Labour in its Place : Labour Process Analysis and Global Value Chains. Houndmills, Basingstoke. 2015. (Critical Perspectives on Work and Employment).