Children are not necessarily motivated to collaborate if no common ground can be found. In this paper, we present t-vote, a system supporting children’s decision making. To encourage collaboration in a museum’s context, we employ tangible pawns on a tabletop interface and implicitly script the decision making process of children. We describe the system design, our design process, and rationale.
|Title of host publication||Proceedings of the 10th International Conference on Interaction Design and Children|
|Subtitle of host publication||IDC'11|
|Place of Publication||NY|
|Number of pages||4|
|Publication status||Published - 2011|
- decision making
- design process