Abstract
Children are not necessarily motivated to collaborate if no common ground can be found. In this paper, we present t-vote, a system supporting children’s decision making. To encourage collaboration in a museum’s context, we employ tangible pawns on a tabletop interface and implicitly script the decision making process of children. We describe the system design, our design process, and rationale.
Original language | English |
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Title of host publication | Proceedings of the 10th International Conference on Interaction Design and Children |
Subtitle of host publication | IDC'11 |
Place of Publication | NY |
Pages | 181-184 |
Number of pages | 4 |
DOIs | |
Publication status | Published - 2011 |
Keywords
- t-vote
- decision making
- design process