The challenges of mobile devices for human computer interaction (editorial for special edition)

Mark Dunlop, Stephen Brewster

Research output: Contribution to journalArticle

88 Citations (Scopus)

Abstract

Current mobile computing devices such as palmtop computers, personal digital assistants (PDAs) and mobile phones, and future devices such as Bluetooth and GSM enabled cameras, and music players have many implications for the design of the user interface. These devices share a common problem: attempting to give users access to powerful computing services and resources through small interfaces, which typically have tiny visual displays, poor audio interaction facilities and limited input techniques. They also introduce new challenges such as designing for intermittent and expensive network access, and design for position awareness and context sensitivity. No longer can designers base computing designs around the traditional model of a single user working with a personal computer at his/her workplace. In addition to mobility and size requirements, mobile devices will also typically be used by a larger population spread than traditional PCs and without any training or support networks, whether formal or informal. Furthermore, unlike early computers which had many users per computer, and PCs with usually one computer per user, a single user is likely to own many mobiles devices [1] which they interact with indifferent ways and for different tasks.
LanguageEnglish
Pages235-236
Number of pages1
JournalPersonal and Ubiquitous Computing
Volume6
Issue number4
DOIs
Publication statusPublished - 1 Sep 2002

Fingerprint

Human computer interaction
Mobile devices
Mobile computing
Bluetooth
Personal digital assistants
Global system for mobile communications
Mobile phones
Personal computers
User interfaces
Cameras
Display devices
Human-computer interaction
Personal computer

Keywords

  • mobile devices
  • mobile technology
  • ict
  • mobile computing
  • palmtop
  • personal digital assistants
  • mobile phones
  • human computer interaction

Cite this

@article{844691fb23b8405e91a5c07018fc3e7b,
title = "The challenges of mobile devices for human computer interaction (editorial for special edition)",
abstract = "Current mobile computing devices such as palmtop computers, personal digital assistants (PDAs) and mobile phones, and future devices such as Bluetooth and GSM enabled cameras, and music players have many implications for the design of the user interface. These devices share a common problem: attempting to give users access to powerful computing services and resources through small interfaces, which typically have tiny visual displays, poor audio interaction facilities and limited input techniques. They also introduce new challenges such as designing for intermittent and expensive network access, and design for position awareness and context sensitivity. No longer can designers base computing designs around the traditional model of a single user working with a personal computer at his/her workplace. In addition to mobility and size requirements, mobile devices will also typically be used by a larger population spread than traditional PCs and without any training or support networks, whether formal or informal. Furthermore, unlike early computers which had many users per computer, and PCs with usually one computer per user, a single user is likely to own many mobiles devices [1] which they interact with indifferent ways and for different tasks.",
keywords = "mobile devices, mobile technology, ict, mobile computing, palmtop, personal digital assistants, mobile phones, human computer interaction",
author = "Mark Dunlop and Stephen Brewster",
year = "2002",
month = "9",
day = "1",
doi = "10.1007/s007790200022",
language = "English",
volume = "6",
pages = "235--236",
journal = "Personal and Ubiquitous Computing",
issn = "1617-4909",
number = "4",

}

The challenges of mobile devices for human computer interaction (editorial for special edition). / Dunlop, Mark; Brewster, Stephen.

In: Personal and Ubiquitous Computing, Vol. 6, No. 4, 01.09.2002, p. 235-236.

Research output: Contribution to journalArticle

TY - JOUR

T1 - The challenges of mobile devices for human computer interaction (editorial for special edition)

AU - Dunlop, Mark

AU - Brewster, Stephen

PY - 2002/9/1

Y1 - 2002/9/1

N2 - Current mobile computing devices such as palmtop computers, personal digital assistants (PDAs) and mobile phones, and future devices such as Bluetooth and GSM enabled cameras, and music players have many implications for the design of the user interface. These devices share a common problem: attempting to give users access to powerful computing services and resources through small interfaces, which typically have tiny visual displays, poor audio interaction facilities and limited input techniques. They also introduce new challenges such as designing for intermittent and expensive network access, and design for position awareness and context sensitivity. No longer can designers base computing designs around the traditional model of a single user working with a personal computer at his/her workplace. In addition to mobility and size requirements, mobile devices will also typically be used by a larger population spread than traditional PCs and without any training or support networks, whether formal or informal. Furthermore, unlike early computers which had many users per computer, and PCs with usually one computer per user, a single user is likely to own many mobiles devices [1] which they interact with indifferent ways and for different tasks.

AB - Current mobile computing devices such as palmtop computers, personal digital assistants (PDAs) and mobile phones, and future devices such as Bluetooth and GSM enabled cameras, and music players have many implications for the design of the user interface. These devices share a common problem: attempting to give users access to powerful computing services and resources through small interfaces, which typically have tiny visual displays, poor audio interaction facilities and limited input techniques. They also introduce new challenges such as designing for intermittent and expensive network access, and design for position awareness and context sensitivity. No longer can designers base computing designs around the traditional model of a single user working with a personal computer at his/her workplace. In addition to mobility and size requirements, mobile devices will also typically be used by a larger population spread than traditional PCs and without any training or support networks, whether formal or informal. Furthermore, unlike early computers which had many users per computer, and PCs with usually one computer per user, a single user is likely to own many mobiles devices [1] which they interact with indifferent ways and for different tasks.

KW - mobile devices

KW - mobile technology

KW - ict

KW - mobile computing

KW - palmtop

KW - personal digital assistants

KW - mobile phones

KW - human computer interaction

UR - http://www.cis.strath.ac.uk/~mdd/research/publications/02dunlopbrewster.pdf

U2 - 10.1007/s007790200022

DO - 10.1007/s007790200022

M3 - Article

VL - 6

SP - 235

EP - 236

JO - Personal and Ubiquitous Computing

T2 - Personal and Ubiquitous Computing

JF - Personal and Ubiquitous Computing

SN - 1617-4909

IS - 4

ER -