Tangible educational toys for children with type-1 diabetes

Charalampos Kyfonidis, Marilyn Lennon

Research output: Chapter in Book/Report/Conference proceedingConference contribution book

1 Citation (Scopus)
41 Downloads (Pure)


This paper presents the stakeholder centred design of an educational game for children, aged 3 to 8 years old, with type-1 diabetes. The novelty of the approach is the multi-stakeholder approach to design and evaluation (diabetes consultants, nurses, parents and children) and the creation of a tangible interface game for interactive learning of diabetes concepts for children aged 3-8.
Original languageEnglish
Title of host publicationProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Subtitle of host publicationCHI EA '17
Place of PublicationNew York, NY, USA
Number of pages6
Publication statusPublished - 6 May 2017

Publication series

NameCHI EA '17


  • children
  • tangible interface
  • HCI
  • diabetes education
  • human-computer interaction


Dive into the research topics of 'Tangible educational toys for children with type-1 diabetes'. Together they form a unique fingerprint.

Cite this