Qualitative considerations for kinaesthetics in HCI

Research output: Contribution to journalArticle

95 Downloads (Pure)

Abstract

With recent technological developments in motion capture there is an opportunity to redefine the physical interactions we have with products, considering human needs in movement at the forefront rather than subservient to the machine. This paper reports on the exploration of emotional reaction to gestural interface design using Laban’s Movement Analysis from the field of dance and drama. After outlining the current status of Gesture Controlled User Interfaces and why the use of Laban is appropriate to help understand the effects of movement, the results of a workshop on new interface
design are presented. Teams were asked to re-imagine a number of product experiences that utilised appropriate Laban effort actions and to prototype and present these to the group. Several categories of devices, including direct manipulation, remote control and gesture recognition were identified. In aligning appropriate movements to device functionality, utilising culture and analogy and where necessary increasing complexity, the interfaces embody a number of concepts relating to gestural interface concepts.
Original languageEnglish
Number of pages15
JournalInternational Journal on WWW/Internet
Volume12
Issue number2
Publication statusPublished - 26 Jan 2015

Fingerprint

Gesture recognition
Human computer interaction
Remote control
User interfaces

Keywords

  • interaction design
  • emotional design
  • Laban Movement Analysis
  • dance

Cite this

@article{e0cdc1f0fcfb4f73a5adacb480fd4516,
title = "Qualitative considerations for kinaesthetics in HCI",
abstract = "With recent technological developments in motion capture there is an opportunity to redefine the physical interactions we have with products, considering human needs in movement at the forefront rather than subservient to the machine. This paper reports on the exploration of emotional reaction to gestural interface design using Laban’s Movement Analysis from the field of dance and drama. After outlining the current status of Gesture Controlled User Interfaces and why the use of Laban is appropriate to help understand the effects of movement, the results of a workshop on new interfacedesign are presented. Teams were asked to re-imagine a number of product experiences that utilised appropriate Laban effort actions and to prototype and present these to the group. Several categories of devices, including direct manipulation, remote control and gesture recognition were identified. In aligning appropriate movements to device functionality, utilising culture and analogy and where necessary increasing complexity, the interfaces embody a number of concepts relating to gestural interface concepts.",
keywords = "interaction design, emotional design, Laban Movement Analysis, dance",
author = "Andrew Wodehouse and Marion Sheridan",
year = "2015",
month = "1",
day = "26",
language = "English",
volume = "12",
journal = "International Journal on WWW/Internet",
issn = "1645-7641",
number = "2",

}

Qualitative considerations for kinaesthetics in HCI. / Wodehouse, Andrew; Sheridan, Marion.

In: International Journal on WWW/Internet, Vol. 12, No. 2, 26.01.2015.

Research output: Contribution to journalArticle

TY - JOUR

T1 - Qualitative considerations for kinaesthetics in HCI

AU - Wodehouse, Andrew

AU - Sheridan, Marion

PY - 2015/1/26

Y1 - 2015/1/26

N2 - With recent technological developments in motion capture there is an opportunity to redefine the physical interactions we have with products, considering human needs in movement at the forefront rather than subservient to the machine. This paper reports on the exploration of emotional reaction to gestural interface design using Laban’s Movement Analysis from the field of dance and drama. After outlining the current status of Gesture Controlled User Interfaces and why the use of Laban is appropriate to help understand the effects of movement, the results of a workshop on new interfacedesign are presented. Teams were asked to re-imagine a number of product experiences that utilised appropriate Laban effort actions and to prototype and present these to the group. Several categories of devices, including direct manipulation, remote control and gesture recognition were identified. In aligning appropriate movements to device functionality, utilising culture and analogy and where necessary increasing complexity, the interfaces embody a number of concepts relating to gestural interface concepts.

AB - With recent technological developments in motion capture there is an opportunity to redefine the physical interactions we have with products, considering human needs in movement at the forefront rather than subservient to the machine. This paper reports on the exploration of emotional reaction to gestural interface design using Laban’s Movement Analysis from the field of dance and drama. After outlining the current status of Gesture Controlled User Interfaces and why the use of Laban is appropriate to help understand the effects of movement, the results of a workshop on new interfacedesign are presented. Teams were asked to re-imagine a number of product experiences that utilised appropriate Laban effort actions and to prototype and present these to the group. Several categories of devices, including direct manipulation, remote control and gesture recognition were identified. In aligning appropriate movements to device functionality, utilising culture and analogy and where necessary increasing complexity, the interfaces embody a number of concepts relating to gestural interface concepts.

KW - interaction design

KW - emotional design

KW - Laban Movement Analysis

KW - dance

UR - http://www.iadisportal.org/ijwi/

M3 - Article

VL - 12

JO - International Journal on WWW/Internet

JF - International Journal on WWW/Internet

SN - 1645-7641

IS - 2

ER -