Predicting product aesthetic quality using virtual environments

Neal P. Juster, John Maxfield, Peter M. Dew

Research output: Contribution to journalArticle

7 Citations (Scopus)

Abstract

This paper describes a previously unreported application of virtual environments, the prediction of product aesthetic quality. Successful prediction of aesthetic quality without the production of a physical prototype requires the integration of a number of 'software' models: an assembly model representing the manner in which the product is put together; an environment model providing a real world graphical context for the product; a behavior model representing how the product moves and deforms under use conditions; and a tolerance model representing the allowable variation in the product due to manufacturing variation. This paper presents the results of applying these models within an automotive design and manufacturing process during the development of a new automobile.
LanguageEnglish
Pages105-112
Number of pages7
JournalJournal of Computing and Information Science in Engineering
Volume1
Issue number2
DOIs
Publication statusPublished - 2001

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Virtual reality
Automobiles

Keywords

  • virtual environments
  • product engineering
  • design engineering
  • quality management

Cite this

Juster, Neal P. ; Maxfield, John ; Dew, Peter M. / Predicting product aesthetic quality using virtual environments. In: Journal of Computing and Information Science in Engineering. 2001 ; Vol. 1, No. 2. pp. 105-112.
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Predicting product aesthetic quality using virtual environments. / Juster, Neal P.; Maxfield, John; Dew, Peter M.

In: Journal of Computing and Information Science in Engineering, Vol. 1, No. 2, 2001, p. 105-112.

Research output: Contribution to journalArticle

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