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What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, implementation and evaluation of a first mobile serious game, informed the conception of a second game version. The latter has already been proposed to the museum public in four demonstration sessions that provided some first feedback on the acceptance and usability of the proposed mobile application.
|Number of pages||4|
|Publication status||Published - Sep 2010|
|Event||VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage - Paris, France|
Duration: 21 Sep 2010 → 24 Sep 2010
|Conference||VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage|
|Period||21/09/10 → 24/09/10|
- mobile human computer interaction
- experience design
- user experience
Damala, A., Astic, I., & Aunis, C. (2010). PLUG, Université Paris Nuit: a design reiteration of a mobile museum edutainment application. Paper presented at VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Paris, France.