PLUG, Université Paris Nuit: a design reiteration of a mobile museum edutainment application

Areti Damala, Isabelle Astic, Coline Aunis

Research output: Contribution to conferencePaper

Abstract

What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, implementation and evaluation of a first mobile serious game, informed the conception of a second game version. The latter has already been proposed to the museum public in four demonstration sessions that provided some first feedback on the acceptance and usability of the proposed mobile application.

Original languageEnglish
Number of pages4
Publication statusPublished - Sep 2010
EventVAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage - Paris, France
Duration: 21 Sep 201024 Sep 2010

Conference

ConferenceVAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
CountryFrance
CityParis
Period21/09/1024/09/10

Keywords

  • museum
  • games
  • playing
  • learning
  • edutainment
  • game-design
  • mobile human computer interaction
  • experience design
  • user experience

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  • Projects

    PLay Ubiquitous Games and play more

    Damala, A.

    1/08/0830/10/10

    Project: Projects from Previous Employment

    Cite this

    Damala, A., Astic, I., & Aunis, C. (2010). PLUG, Université Paris Nuit: a design reiteration of a mobile museum edutainment application. Paper presented at VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Paris, France.