PLUG, Université Paris Nuit: a design reiteration of a mobile museum edutainment application

Areti Damala, Isabelle Astic, Coline Aunis

Research output: Contribution to conferencePaper

Abstract

What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, implementation and evaluation of a first mobile serious game, informed the conception of a second game version. The latter has already been proposed to the museum public in four demonstration sessions that provided some first feedback on the acceptance and usability of the proposed mobile application.

Conference

ConferenceVAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
CountryFrance
CityParis
Period21/09/1024/09/10

Fingerprint

Museums
Demonstrations
Feedback

Keywords

  • museum
  • games
  • playing
  • learning
  • edutainment
  • game-design
  • mobile human computer interaction
  • experience design
  • user experience

Cite this

Damala, A., Astic, I., & Aunis, C. (2010). PLUG, Université Paris Nuit: a design reiteration of a mobile museum edutainment application. Paper presented at VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Paris, France.
Damala, Areti ; Astic, Isabelle ; Aunis, Coline. / PLUG, Université Paris Nuit : a design reiteration of a mobile museum edutainment application. Paper presented at VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Paris, France.4 p.
@conference{0cc2c69146ab45ca86f8f0a36b7e7d3e,
title = "PLUG, Universit{\'e} Paris Nuit: a design reiteration of a mobile museum edutainment application",
abstract = "What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, implementation and evaluation of a first mobile serious game, informed the conception of a second game version. The latter has already been proposed to the museum public in four demonstration sessions that provided some first feedback on the acceptance and usability of the proposed mobile application.",
keywords = "museum, games, playing , learning, edutainment , game-design , mobile human computer interaction, experience design , user experience",
author = "Areti Damala and Isabelle Astic and Coline Aunis",
year = "2010",
month = "9",
language = "English",
note = "VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage ; Conference date: 21-09-2010 Through 24-09-2010",

}

Damala, A, Astic, I & Aunis, C 2010, 'PLUG, Université Paris Nuit: a design reiteration of a mobile museum edutainment application' Paper presented at VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Paris, France, 21/09/10 - 24/09/10, .

PLUG, Université Paris Nuit : a design reiteration of a mobile museum edutainment application. / Damala, Areti; Astic, Isabelle; Aunis, Coline.

2010. Paper presented at VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Paris, France.

Research output: Contribution to conferencePaper

TY - CONF

T1 - PLUG, Université Paris Nuit

T2 - a design reiteration of a mobile museum edutainment application

AU - Damala, Areti

AU - Astic, Isabelle

AU - Aunis, Coline

PY - 2010/9

Y1 - 2010/9

N2 - What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, implementation and evaluation of a first mobile serious game, informed the conception of a second game version. The latter has already been proposed to the museum public in four demonstration sessions that provided some first feedback on the acceptance and usability of the proposed mobile application.

AB - What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, implementation and evaluation of a first mobile serious game, informed the conception of a second game version. The latter has already been proposed to the museum public in four demonstration sessions that provided some first feedback on the acceptance and usability of the proposed mobile application.

KW - museum

KW - games

KW - playing

KW - learning

KW - edutainment

KW - game-design

KW - mobile human computer interaction

KW - experience design

KW - user experience

UR - http://cedric.cnam.fr/fichiers/art_1962.pdf

M3 - Paper

ER -

Damala A, Astic I, Aunis C. PLUG, Université Paris Nuit: a design reiteration of a mobile museum edutainment application. 2010. Paper presented at VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Paris, France.