Abstract
Incremental Redundancy (IR), an established Hybrid-ARQ technique, has been proposed as an adaptive link level mechanism in third-generation and evolved second-generation wireless systems such as the Enhanced General Packet Radio Service (EGPRS). In this paper, three alternative EGPRS Incremental Redundancy ARQ algorithms of low (IR-ARQ1), medium (IR-ARQ2) and high (IR-ARQ3) computational complexity are specified. The relative downlink performance of the specified algorithms is evaluated for interference-limited mobile radio environments with pedestrian (5 km/h) and vehicular (50 km/h) mobile speeds, using a high-speed link level simulator. For comparison, a basic Selective-Repeat ARQ algorithm (SR-ARQ) is also implemented. The algorithms are compared in terms of their throughput performance, transmission delay performance, and processing requirements. It is shown that the most significant performance improvement is from SR-ARQ to IR-ARQ1 (up to about 2dB at 5 km/h, and 5 dB at 50 km/h). The performance gains from IR-ARQ1 to IR-ARQ2, and from IR-ARQ2, to IR-ARQ3 are negligible. Overall, the results suggest that implementing a low-complexity Incremental Redundancy ARQ algorithm gives the optimal performance/complexity trade-off.
Original language | English |
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Pages | 873-877 |
Number of pages | 5 |
DOIs | |
Publication status | Published - Oct 2002 |
Event | 5th International Symposium on Wireless Personal Multimedia Communications - Honolulu, United States Duration: 27 Oct 2002 → 30 Oct 2002 |
Conference
Conference | 5th International Symposium on Wireless Personal Multimedia Communications |
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Country/Territory | United States |
City | Honolulu |
Period | 27/10/02 → 30/10/02 |
Keywords
- performance
- egprs
- incremental redundancy
- interference-limited
- environments