Abstract
Organisations frequently use fear as a tool to bring employees in line with cyber security policies, assuming that it’s an effective way to assure compliance. But many people respond negatively and this approach can have the opposite effect to the one intended. Karen Renaud, Stephen Flowerday and Marc Dupuis look at how turning cyber security education into a game makes it more readily embraced by staff and can have deeper, longerlasting results.
| Original language | English |
|---|---|
| Pages (from-to) | 16-19 |
| Number of pages | 4 |
| Journal | Computer Fraud & Security |
| Volume | 2021 |
| Issue number | 4 |
| Early online date | 5 Nov 2021 |
| DOIs | |
| Publication status | E-pub ahead of print - 5 Nov 2021 |
Keywords
- gamification
- cyber security
- compliance
- phishing
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