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Motor organisation of social play in children with autism

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Abstract

Play is a quintessential human behaviour, underpinned by motor organisation and fundamental for learning and development. However, the motor patterns underlying play have not been computationally characterised in children with autism, despite known play pattern differences, including reduced social and pretend play. Recent evidence of fundamental neuromotor disruption in autism suggests neuromotor organisation differences may underpin play differences. We employed a digital game to examine play patterns in 878 children aged 2.5–6 years old, including 372 diagnosed with autism spectrum disorders (ASD), 64 diagnosed with other neurodevelopmental disorders and 441 without known neurodevelopmental problems (WP). Computational characterisation of play patterns by network analysis revealed significant differences between groups in the motor organisation of its sequential steps. Children with ASD developed an indirect, two-step pattern during the social food-sharing aspect of the game, in contrast to a direct, single-step pattern by WP children. These findings provide new variables for the digital characterisation of ASD. They reveal differences in the sequential nature of goal-directed motor organisation made in play in autism that precede higher-order differences in social cognition and emotional regulation reported in the literature, giving important insight into the psychomotor nature of autism for its education, care and support.
Original languageEnglish
Article number20250302
Number of pages12
JournalJournal of the Royal Society Interface
Volume22
Issue number232
DOIs
Publication statusPublished - 12 Nov 2025

Funding

Data collation and analysis was supported by the University of Strathclyde’s Engineering and Physical Sciences Research Council (EPSRC) Impact Acceleration Account (IAA) Bridging the Gaps (BTG) fund, and a Hawthorne Fellowship in Autism Innovation. Data analysis was supported by the Engineering and Physical Sciences Research Council Impact Innovation Accounts grant reference No. EP/R51178X/1. Smart game paradigm development and data collection were supported by an EU SME Instrument, grant number 756079.”

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being
  2. SDG 10 - Reduced Inequalities
    SDG 10 Reduced Inequalities

Keywords

  • autism
  • play
  • prospective motor control
  • child psychology

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