Motor control and sequencing of boys with Attention Deficit/Hyperactivity Disorder (ADHD) during computer game play

Kevin Durkin, Stephen Houghton, Nikki Milner, John West, Graham Douglas, Vivienne Lawrence, Ken Whiting, Rosemary Tannock

Research output: Contribution to journalArticle

18 Citations (Scopus)

Abstract

The motor control of 49 unmedicated boys clinically diagnosed with ADHD, case-matched with 49 non-ADHD boys, was assessed while playing Crash Bandicoot I, a SonyTM Playstation platform computer video game. In Crash Bandicoot participants control the movements of a small-animated figure through a hazardous jungle environment. Operationally defined measures of motor control were designated by (1) the stage of the game completed (ie, the number of obstacles successfully passed) before losing the figure's 'life', (2) the level of complexity that the stage represented and (3) the time taken to get to that point during the video game play. These measures were assessed under contrasting conditions of low or high working memory and distracter loads. Four tasks were administered (totalling 12 trials), incorporating both with and without distracter conditions. For those trials with the distracter, a segment of the television show The Simpsons was simultaneously played on a television screen adjacent to the computer game monitor. A 5-way MANOVA revealed that ADHD boys took less time to complete their trials under the direct condition (ie, no working memory load) on Crash Bandicoot, compared to their matched non-ADHD peers. When the task required additional working memory, however, the ADHD boys took significantly longer. Cumulative frequency plots of game performance revealed that in terms of the number of obstacles completed, the control participants successfully navigated more obstacles on the low working memory load task than the ADHD participants, but that the performance of the two groups was less distinguishable on the high working memory load task. The findings have implications for assessment and management of children with ADHD.
LanguageEnglish
Pages21-34
Number of pages13
JournalBritish Journal of Educational Technology
Volume35
Issue number1
DOIs
Publication statusPublished - Jan 2004

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ADHD
computer game
deficit
television show
performance
television
management
Group
time

Keywords

  • motor control
  • sequencing
  • attention-deficit disorder
  • hyperactivity disorder
  • ADHD

Cite this

Durkin, Kevin ; Houghton, Stephen ; Milner, Nikki ; West, John ; Douglas, Graham ; Lawrence, Vivienne ; Whiting, Ken ; Tannock, Rosemary. / Motor control and sequencing of boys with Attention Deficit/Hyperactivity Disorder (ADHD) during computer game play. In: British Journal of Educational Technology. 2004 ; Vol. 35, No. 1. pp. 21-34.
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Motor control and sequencing of boys with Attention Deficit/Hyperactivity Disorder (ADHD) during computer game play. / Durkin, Kevin; Houghton, Stephen; Milner, Nikki; West, John; Douglas, Graham; Lawrence, Vivienne; Whiting, Ken; Tannock, Rosemary.

In: British Journal of Educational Technology, Vol. 35, No. 1, 01.2004, p. 21-34.

Research output: Contribution to journalArticle

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