International student learning and avatar collaboration in an immersive world

Catherine Demangeot, Howard Ramsay

Research output: Contribution to conferencePaper

Abstract

This paper reports an initial exploration of the use of Second Life to host international student learning and avatar collaboration. It considers how students perceive an immersive environment and investigates the manner in which students interact and collaborate through their avatars.
The paper describes the building of a seminar space on Second Life and the design and facilitation of two seminars in that space. Initial findings, derived from student interviews, the investigators’ diaries and observations of the sessions’ video recordings, suggest that while obstacles exist to the effective use of virtual worlds for this purpose, this evolving technology has significant potential. Students were generally sensitive to the virtual space and how it can benefit the quality of interactions. Some students felt freer to contribute and ask questions.
Original languageEnglish
Publication statusPublished - 1 Dec 2010
EventAustralia-New Zealand Marketing Academy Conference, University of Canterbury - Christchurch, New Zealand
Duration: 29 Nov 201030 Nov 2010

Conference

ConferenceAustralia-New Zealand Marketing Academy Conference, University of Canterbury
Country/TerritoryNew Zealand
CityChristchurch
Period29/11/1030/11/10

Keywords

  • student learning
  • Second Life
  • avatar collaboration
  • virtual worlds
  • social presence
  • immersive environments
  • collaborative learning

Fingerprint

Dive into the research topics of 'International student learning and avatar collaboration in an immersive world'. Together they form a unique fingerprint.

Cite this