Impact of immersive extended reality for online engineering training

David Culliton, Inam Ul Ahad, Dermot Brabazon, Muhannad Obeidi

Research output: Chapter in Book/Report/Conference proceedingChapter

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Abstract

In almost every facet of education both in-person and online streams exist. This is true for business, science, humanities, and even medicine, in many instances. Even engineering offers some content online but is stymied by the inability to truly deliver an online laboratory experience. As a result, critical training content is lost to the online student. SETU Carlow and DCU have partnered to deliver a novel, state-of-the-art, off-campus laboratory education experience. This preliminary study investigates the benefits of an Immersive Extended Reality (I-XR) content for training undergraduate students to use high-end, complex, expensive test equipment in a safe and supportive environment. It was found that a broad range of students were able to translate I-XR learnings directly to successful usage of this test equipment, suggesting that further development and expansion of these platform services are strongly advised.
Original languageEnglish
Title of host publicationProceedings of the 8th International Symposium for Engineering Education
Place of PublicationGlasgow
PublisherUniversity of Strathclyde
Number of pages8
ISBN (Print)9781914241208
Publication statusPublished - 1 Sept 2022

Keywords

  • engineering education research
  • pedagogy
  • transformative technologies
  • extended reality
  • STEM
  • immersive content

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