Games and strategies as event structures

Simon Castellan, Pierre Clairambault, Silvain Rideau, Glynn Winskel

Research output: Contribution to journalArticlepeer-review

27 Citations (Scopus)
24 Downloads (Pure)

Abstract

In 2011, Rideau and Winskel introduced concurrent games and strategies as event structures, generalizing prior work on causal formulations of games. In this paper we give a detailed, self-contained and slightly-updated account of the results of Rideau and Winskel: a notion of pre-strategy based on event structures; a characterisation of those pre-strategies (deemed strategies) which are preserved by composition with a copycat strategy; and the construction of a bicategory of these strategies. Furthermore, we prove that the corresponding category has a compact closed structure, and hence forms the basis for the semantics of concurrent higher-order computation.

Original languageEnglish
Article number35
Number of pages49
JournalLogical Methods in Computer Science
Volume13
Issue number3
DOIs
Publication statusPublished - 28 Sept 2017

Keywords

  • concurrency
  • event structures
  • games

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