This chapter discusses managing disequilibrium and scaffolding in simulation-based learning. It is part of a collection of essays which discuss How gaming and simulation technologies can be used to engage learners? How games can be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.
|Title of host publication||Digital Games and Learning|
|Editors||S. De Frietus, P. Maharg|
|Place of Publication||London|
|Number of pages||24|
|Publication status||Published - 20 Jan 2011|
- game technology