From master to games-master: managing disequilibrium and scaffolding in simulation-based learning

Karen Barton, Patricia McKellar

Research output: Chapter in Book/Report/Conference proceedingChapter


This chapter discusses managing disequilibrium and scaffolding in simulation-based learning. It is part of a collection of essays which discuss How gaming and simulation technologies can be used to engage learners? How games can be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.
Original languageEnglish
Title of host publicationDigital Games and Learning
EditorsS. De Frietus, P. Maharg
Place of PublicationLondon
Number of pages24
Publication statusPublished - 20 Jan 2011


  • games
  • game technology
  • education
  • learning
  • simulations

Cite this