Executive Functions in Digital Games

Elizabeth Boyle, Melody M. Terras, Judith Ramsey, James M. E. Boyle

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Despite enhanced appreciation of the nature and scope of the cognitive advantages of playing games, our understanding of the actual mechanisms responsible for generating and maintaining these remains limited. In this chapter, the authors propose that viewing these changes from the information processing perspective of executive functions will help to elucidate the psychological infrastructure that underpins these gains. They apply Anderson's model of executive functions to understanding how games support visual-perceptual processing and higher-level thinking and problem solving. As well as extending our appreciation of how digital games can support learning, research on executive functions highlights the implications of the limitations of our cognitive systems for game design.
Original languageEnglish
Title of host publicationLeadership and Personnel Management
Subtitle of host publicationConcepts, Methodologies, Tools and Application
Place of PublicationHersey, PA
Chapter25
Pages542-569
Number of pages28
DOIs
Publication statusPublished - 30 Sept 2016

Keywords

  • cognitive advantages of playing games
  • visual-perceptual processing
  • higher-level thinking

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