Evolution of language with spatial topology

Cecilia Di Chio, Paolo Di Chio

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)

Abstract

In this paper, we propose two agent-based simulation models for the evolution of language in the framework of evolutionary language games. The theory of evolutionary language games arose from the union of evolutionary game theory, introduced by the English biologist John Maynard Smith, and language games, developed by the Austrian philosopher Ludwig Wittgenstein. The first model proposed is based on Martin Nowak's work and is designed to reproduce and verify (or refute) the results Nowak obtained in his simplest mathematical model. For the second model, we extend the previous one with the introduction of a world where the languages live and evolve, and which influences interactions among individuals. The main goal of this research is to present a model which shows how the presence of a topological structure influences the communication among individuals and contributes to the emergence of clusters of different languages.
Original languageEnglish
Pages (from-to)31-50
Number of pages19
JournalInteraction Studies
Volume10
Issue number1
DOIs
Publication statusPublished - 1 Jan 2009

Keywords

  • evolutionary language games
  • evolutionary game theory
  • language games
  • mathematical model
  • communication

Fingerprint

Dive into the research topics of 'Evolution of language with spatial topology'. Together they form a unique fingerprint.

Cite this