Evaluating the social acceptability of voice based smartwatch search

Christos Efthymiou, Martin Halvey

Research output: Chapter in Book/Report/Conference proceedingConference contribution book

17 Citations (Scopus)
125 Downloads (Pure)


There has been a recent increase in the number of wearable (e.g. smartwatch, interactive glasses, etc.) devices available. Coupled with this there has been a surge in the number of searches that occur on mobile devices. Given these trends it is inevitable that search will become a part of wearable interaction. Given the form factor and display capabilities of wearables this will probably require a different type of search interaction to what is currently used in mobile search. This paper presents the results of a user study focusing on users’ perceptions of the use of smartwatches for search. We pay particular attention to social acceptability of different search scenarios, focussing on in-put method, device form and information need. Our findings indicate that audience and location heavily influence whether people will perform a voice based search. The results will help search system developers to support search on smartwatches.
Original languageEnglish
Title of host publicationInformation Retrieval Technology
Subtitle of host publication12th Asia Information Retrieval Societies Conference, AIRS 2016, Beijing, China November 30 – December 2, 2016. Proceedings
EditorsS. Ma, J.-R. Wen, Y. Liu, Z. Dou, M. Zhang, Y. Chang, X. Zhao
Place of PublicationSwitzerland
Number of pages12
ISBN (Print)9783319480503
Publication statusPublished - 31 Dec 2016
EventTwelfth Asia Information Retrieval Societies Conference - Tsinghua University, Beijing, China
Duration: 30 Nov 20162 Dec 2016

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


ConferenceTwelfth Asia Information Retrieval Societies Conference
Abbreviated titleAIRS 2016
Internet address


  • smartwatch
  • acceptability
  • information needs
  • search
  • voice
  • mobile devices
  • interaction
  • wearables
  • social acceptability
  • input method


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