Abstract
Viewing perspective plays a significant role in gameplay experiences and especially in virtual reality (VR). However, it is still underexplored. In this paper we evaluate how different viewing perspectives relate to psychophysiological engagement, arousal, and valence metrics that are measured using brainwaves. We perform an experiment in which volunteers play a game using different perspectives and displays while their brainwaves are monitored by a commercial Electroencephalogram (EEG) headset. Using the EEG data, we calculate levels of engagement, arousal and valence using a metric from the literature, and then compare these results to answers from a subjective, self-reporting questionnaire. We then discuss how the psychophysiological metrics compare with the subjective ones in this study, verifying that their results do not always match.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018 |
| Pages | 53-60 |
| Number of pages | 8 |
| ISBN (Electronic) | 9781538692691 |
| DOIs | |
| Publication status | Published - 15 Jan 2019 |
| Event | 1st IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018 - Taichung, Taiwan Duration: 10 Dec 2018 → 12 Dec 2018 |
Publication series
| Name | Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018 |
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Conference
| Conference | 1st IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018 |
|---|---|
| Country/Territory | Taiwan |
| City | Taichung |
| Period | 10/12/18 → 12/12/18 |
Funding
ACKNOWLEDGMENTS We would like to thank the participants for their time. This research was partially funded by XJTLU Key Program Special Fund and XJTLU Research Development Fund.
Keywords
- EEG
- first-person
- gameplay
- third person
- viewing Perspectives
- virtual-reality
- electroencephalography
- virtual reality
- behavioural sciences computing
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