Abstract
This paper describes an Ensemble Agent for the classic arcade game Ms. Pac-Man. Our approach decomposes the problem into sub-goals. An expert agent is created for each sub-goal, with all experts reporting to a central arbiter. Our Ensemble Agent has achieved the AI world record for the arcade version of Ms. Pac-Man with a score of 162,280. For comparison, a MCTS-based monolithic agent was also created, based on the same accurate forward model that the Ensemble Agent uses, reaching a score of 115,180.
Original language | English |
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Title of host publication | 2018 IEEE Conference on Computational Intelligence and Games (CIG) |
Place of Publication | Piscataway, N.J. |
Publisher | IEEE |
Number of pages | 8 |
ISBN (Electronic) | 9781538643594 |
ISBN (Print) | 9781538643600 |
DOIs | |
Publication status | Published - 15 Oct 2018 |
Event | 2018 IEEE Conference on Computational Intelligence and Games - Maastricht, Netherlands Duration: 14 Aug 2018 → 17 Aug 2018 |
Conference
Conference | 2018 IEEE Conference on Computational Intelligence and Games |
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Abbreviated title | CIG |
Country/Territory | Netherlands |
City | Maastricht |
Period | 14/08/18 → 17/08/18 |
Keywords
- games
- real-time systems
- artificial intelligence
- object oriented modeling
- decision making
- computer games
- pac-man