Ensemble decision making in real-time games

Philip Rodgers, John Levine, Damien Anderson

Research output: Chapter in Book/Report/Conference proceedingConference contribution book

4 Citations (Scopus)

Abstract

This paper describes an Ensemble Agent for the classic arcade game Ms. Pac-Man. Our approach decomposes the problem into sub-goals. An expert agent is created for each sub-goal, with all experts reporting to a central arbiter. Our Ensemble Agent has achieved the AI world record for the arcade version of Ms. Pac-Man with a score of 162,280. For comparison, a MCTS-based monolithic agent was also created, based on the same accurate forward model that the Ensemble Agent uses, reaching a score of 115,180.
Original languageEnglish
Title of host publication2018 IEEE Conference on Computational Intelligence and Games (CIG)
Place of PublicationPiscataway, N.J.
PublisherIEEE
Number of pages8
ISBN (Electronic)9781538643594
ISBN (Print)9781538643600
DOIs
Publication statusPublished - 15 Oct 2018
Event2018 IEEE Conference on Computational Intelligence and Games - Maastricht, Netherlands
Duration: 14 Aug 201817 Aug 2018

Conference

Conference2018 IEEE Conference on Computational Intelligence and Games
Abbreviated titleCIG
Country/TerritoryNetherlands
CityMaastricht
Period14/08/1817/08/18

Keywords

  • games
  • real-time systems
  • artificial intelligence
  • object oriented modeling
  • decision making
  • computer games
  • pac-man

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