Abstract
This paper introduces a Gamified Feedback Loop (GFL), an in-situ feedback mechanism that provides the benefits of an automated marking mechanism. The GFL led to reduced stress levels among students through timely and relevant feedback.
| Original language | English |
|---|---|
| Title of host publication | UKICER '25: Proceedings of the 2025 Conference on UK and Ireland Computing Education Research |
| Editors | Fiona McNeill, Cristina Alexandru, Sue Sentance, Quintin Cutts |
| Publisher | Association for Computing Machinery (ACM) |
| Pages | 1-1 |
| Number of pages | 1 |
| ISBN (Print) | 979-8-4007-2078-9 |
| DOIs | |
| Publication status | Published - 3 Sept 2025 |
| Event | UKICER 2025: UK and Ireland Computing Education Research Conference - Edinburgh, United Kingdom Duration: 4 Sept 2025 → 5 Sept 2025 |
Conference
| Conference | UKICER 2025: UK and Ireland Computing Education Research Conference |
|---|---|
| Country/Territory | United Kingdom |
| City | Edinburgh |
| Period | 4/09/25 → 5/09/25 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
Keywords
- computing education
- feedback
- automated feedback
- gamification
- gamified feedback
Fingerprint
Dive into the research topics of 'Enhancing student engagement through a gamified feedback loop in computer science'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver