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Enhancing student engagement through a gamified feedback loop in computer science

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution book

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Abstract

This paper introduces a Gamified Feedback Loop (GFL), an in-situ feedback mechanism that provides the benefits of an automated marking mechanism. The GFL led to reduced stress levels among students through timely and relevant feedback.
Original languageEnglish
Title of host publicationUKICER '25: Proceedings of the 2025 Conference on UK and Ireland Computing Education Research
EditorsFiona McNeill, Cristina Alexandru, Sue Sentance, Quintin Cutts
PublisherAssociation for Computing Machinery (ACM)
Pages1-1
Number of pages1
ISBN (Print)979-8-4007-2078-9
DOIs
Publication statusPublished - 3 Sept 2025
EventUKICER 2025: UK and Ireland Computing Education Research Conference - Edinburgh, United Kingdom
Duration: 4 Sept 2025 → 5 Sept 2025

Conference

ConferenceUKICER 2025: UK and Ireland Computing Education Research Conference
Country/TerritoryUnited Kingdom
CityEdinburgh
Period4/09/25 → 5/09/25

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • computing education
  • feedback
  • automated feedback
  • gamification
  • gamified feedback

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