E-simulations in the wild: interdisciplinary research, design and implementation of simulation environments in legal education

Karen Barton, Paul Maharg

Research output: Chapter in Book/Report/Conference proceedingChapter

23 Citations (Scopus)

Abstract

Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere - on Web sites, in stores, streamed to the desktop, on television - they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear, but they are not as wide-spread as email, discussion threads, and blogs.
Original languageEnglish
Title of host publicationGames and simulations online learning
Subtitle of host publicationResearch and development frameworks
EditorsDavid Gibson, Clark Aldrich, Marc Prensky
Place of PublicationHershey, USA
Pages115-148
Number of pages34
DOIs
Publication statusPublished - 30 Sept 2006

Keywords

  • online learning
  • computer based simulations
  • interaction
  • video games
  • computer games
  • e-simulations
  • legal education

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