E-simulations in the wild: interdisciplinary research, design and implementation

Karen Barton, Paul Maharg

Research output: Contribution to conferenceOther

Abstract

Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere - on Web sites, in stores, streamed to the desktop, on television - they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear, but they are not as wide-spread as email, discussion threads, and blogs.

Conference

ConferenceThe Society of Legal Scholars Annual Conference - Durham University
CountryUnited Kingdom
CityDurham
Period10/09/0713/09/07

Fingerprint

research implementation
interdisciplinary research
computer game
research planning
simulation
weblog
new technology
television
classroom
interaction
learning

Keywords

  • online learning
  • computer based simulations
  • interaction
  • e-simulations
  • computer games
  • legal education

Cite this

Barton, K., & Maharg, P. (2007). E-simulations in the wild: interdisciplinary research, design and implementation. The Society of Legal Scholars Annual Conference - Durham University, Durham, United Kingdom.
Barton, Karen ; Maharg, Paul. / E-simulations in the wild : interdisciplinary research, design and implementation. The Society of Legal Scholars Annual Conference - Durham University, Durham, United Kingdom.
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author = "Karen Barton and Paul Maharg",
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Barton, K & Maharg, P 2007, 'E-simulations in the wild: interdisciplinary research, design and implementation' The Society of Legal Scholars Annual Conference - Durham University, Durham, United Kingdom, 10/09/07 - 13/09/07, .

E-simulations in the wild : interdisciplinary research, design and implementation. / Barton, Karen; Maharg, Paul.

2007. The Society of Legal Scholars Annual Conference - Durham University, Durham, United Kingdom.

Research output: Contribution to conferenceOther

TY - CONF

T1 - E-simulations in the wild

T2 - interdisciplinary research, design and implementation

AU - Barton, Karen

AU - Maharg, Paul

PY - 2007/9/3

Y1 - 2007/9/3

N2 - Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere - on Web sites, in stores, streamed to the desktop, on television - they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear, but they are not as wide-spread as email, discussion threads, and blogs.

AB - Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere - on Web sites, in stores, streamed to the desktop, on television - they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear, but they are not as wide-spread as email, discussion threads, and blogs.

KW - online learning

KW - computer based simulations

KW - interaction

KW - e-simulations

KW - computer games

KW - legal education

UR - http://www.legalscholars.ac.uk/archive/durham/index.cfm

M3 - Other

ER -

Barton K, Maharg P. E-simulations in the wild: interdisciplinary research, design and implementation. 2007. The Society of Legal Scholars Annual Conference - Durham University, Durham, United Kingdom.