Abstract
Aims to develop a greyscale "painting system" by enabling the physical reproduction of digital texture maps on arbitrary 3D objects selectively exposing "pixels" of photographic emulsion with a robot mounted light source.
After reviewing existing methods of "decorating" 3D components, the properties of photographic emulsion are introduced and the nature of the rendering process' pixels discussed. A proposed path planning algorithm, used to derive both the robot's movement and the exposure times directly from a VRML representation, is then presented.
Results obtained from successfully rendering images on the surface of a test object are presented. Limitations of current system include the overall process time and the inability to handle objects with concave geometry.
Original language | English |
---|---|
Pages (from-to) | 27-36 |
Number of pages | 9 |
Journal | Industrial Robot: An International Journal |
Volume | 33 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2006 |
Keywords
- mass customization
- painting
- rapid prototypes
- design engineering