Design of a serious game for safety in manufacturing industry using hybrid simulation modelling: towards eliciting risk preferences

Hanane El-Raoui, John Quigley, Ayse Aslan, Gokula Vasantha, Jack Hanson, Jonathan Corney, Andrew Sherlock

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Abstract

Conventional methods used to elicit risk-taking preferences have demonstrated significant disparities with real-world behaviours, compromising the validity of the data collected. Serious gaming (SG) provides a high potential to bridge this gap. This paper presents a serious game as a novel approach to elicit risk-preference in an industrial manufacturing context, focusing on the game-design and implementation using hybrid simulation modelling. The developed SG serves as a tool for conducting incentivized experiments aimed at assessing human behaviour towards risk, to inform policy recommendations. The game incorporates two influential factors in shaping risk-taking behaviour in a manufacturing environment, namely the social learning and production pressure and use a variety of game mechanics to promote the players' motivation and engagement. A usability study was conducted with 10 participants using the Usability Scale System (SUS) to identify problems in the usability of the game. Results have shown that our game has a good usability.
Original languageEnglish
Number of pages12
Publication statusPublished - 11 Dec 2023
Event2023 Winter Simulation Conference - San Antonio Marriott Rivercenter , San Antonio, United States
Duration: 10 Dec 202313 Dec 2023

Conference

Conference2023 Winter Simulation Conference
Country/TerritoryUnited States
CitySan Antonio
Period10/12/2313/12/23

Keywords

  • risk taking
  • elicit risk taking
  • safety
  • safety in manufacturing

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