Abstract
Conventional methods used to elicit risk-taking preferences have demonstrated significant disparities with real-world behaviours, compromising the validity of the data collected. Serious gaming (SG) provides a high potential to bridge this gap. This paper presents a serious game as a novel approach to elicit risk-preference in an industrial manufacturing context, focusing on the game-design and implementation using hybrid simulation modelling. The developed SG serves as a tool for conducting incentivized experiments aimed at assessing human behaviour towards risk, to inform policy recommendations. The game incorporates two influential factors in shaping risk-taking behaviour in a manufacturing environment, namely the social learning and production pressure and use a variety of game mechanics to promote the players' motivation and engagement. A usability study was conducted with 10 participants using the Usability Scale System (SUS) to identify problems in the usability of the game. Results have shown that our game has a good usability.
Original language | English |
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Number of pages | 12 |
Publication status | Published - 11 Dec 2023 |
Event | 2023 Winter Simulation Conference - San Antonio Marriott Rivercenter , San Antonio, United States Duration: 10 Dec 2023 → 13 Dec 2023 |
Conference
Conference | 2023 Winter Simulation Conference |
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Country/Territory | United States |
City | San Antonio |
Period | 10/12/23 → 13/12/23 |
Keywords
- risk taking
- elicit risk taking
- safety
- safety in manufacturing