Design for 'quality of use': emotion and physical interface design

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With recent technological developments in motion capture there is an opportunity to redefine the physical interactions we have with products, considering human needs in movement at the forefront rather than subservient to the machine. This
paper reports on the exploration of emotional reaction to gestural interface design using Laban’s Movement Analysis from the field of dance and drama. After outlining the current status of Gesture Controlled User Interfaces and why the
use of Laban is appropriate to help understand the effects of movement, the results of a workshop on new interface design are presented. Teams were asked to re-imagine a number of product experiences that utilised appropriate Laban effort actions and to prototype and present these to the group. Several categories of devices, including direct manipulation, remote control and gesture recognition were identified. In aligning appropriate movements to device functionality,
utilising culture and analogy and where necessary increasing complexity, the interfaces embody a number of concepts relating to gestural interface concepts.
Original languageEnglish
Number of pages10
Publication statusPublished - Jul 2014
Event8th International Conference on Interfaces and Human Computer Interaction 2014 - Lisbon, Portugal
Duration: 15 Jul 201417 Jul 2014


Conference8th International Conference on Interfaces and Human Computer Interaction 2014


  • Laban Movement Analysis
  • dance
  • interaction design
  • emotional design
  • quality of use
  • emotion
  • phyisical
  • interface design


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