Deliverable 24: Use Case Study 2: The use of CHERMUG games by students learning an alternative approach to research. Continuing/Higher Education in Research Methods Using Games (CHERMUG).

Boyle, E.A, Sharon McGregor

Research output: Book/ReportCommissioned report

Original languageEnglish
Commissioning bodyEuropean Commission
Number of pages31
Publication statusPublished - 6 Jan 2014


  • higher education
  • reserach methods

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