In recent years, 3D virtual worlds have been explored for design teaching, yet it is unclear whether a specifi c pedagogy is used or adapted for such activities. Here we describe the pedagogical model of Cybergogy of Learning Archetypes and Learning Domains, developed specifically for teaching in 3D immersive virtual worlds, and its application to introductory building classes in the virtual world Second Life for architectural design students and teachers as part of the ARCHI21 project.
|Title of host publication||Digital Physicality|
|Subtitle of host publication||Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe|
|Editors||Henri Achten, Jiŕí Pavlíček, Jaroslav Hulín, Dana Matějovská|
|Place of Publication||Prague|
|Number of pages||9|
|Publication status||Published - 1 Sep 2012|
|Event||eCAADe 2012 - Czech Technical University in Prague, Faculty of Architecture, Prague, Czech Republic|
Duration: 12 Sep 2012 → 14 Sep 2012
|Period||12/09/12 → 14/09/12|
- architectural education
- language learning
- virtual worlds
- second life
Chase, S., & Scopes, L. (2012). Cybergogy as a framework for teaching design students in virtual worlds. In H. Achten, J. Pavlíček, J. Hulín, & D. Matějovská (Eds.), Digital Physicality: Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe (Vol. 1, pp. 125-133). Prague.