Abstract
Games are both a way to enjoy leisure time and to learn. Understanding how mental processes associated with gaming work at a deeper level is very important, especially with emerging technologies such as consumer VR head-mounted display systems. One approach to better understand games is through the analysis of how individual events and components of the game affect our autonomic responses. To this end, in this paper, we analyze how the component of viewing perspectives and display types affect the reaction to specific in-game events. We do this through the collection of EEG data using a consumer EEG headset. The collected values are used to calculate Arousal-Valence and Engagement indexes. Finally, these values are compared to events happening at the collection time, and the data is analyzed to identify patterns and draw conclusions from the data. This initial analysis of selected events does not identify any representative change in values amongst different displays and viewing perspectives. These results suggest that viewing perspective and display are of less importance than may be expected for our selected events, whereas other factors such as ranking play a greater role in emotional state changes.
| Original language | English |
|---|---|
| Title of host publication | Advances in Brain Inspired Cognitive Systems - 9th International Conference, BICS 2018, Proceedings |
| Editors | Amir Hussain, Bin Luo, Jiangbin Zheng, Xinbo Zhao, Cheng-Lin Liu, Jinchang Ren, Huimin Zhao |
| Publisher | Springer-Verlag |
| Pages | 770-779 |
| Number of pages | 10 |
| Volume | 10989 |
| ISBN (Electronic) | 9783030005634 |
| ISBN (Print) | 9783030005627 |
| DOIs | |
| Publication status | Published - 6 Oct 2018 |
| Event | 9th International Conference on Brain-Inspired Cognitive Systems, BICS 2018 - Xi'an, China Duration: 7 Jul 2018 → 8 Jul 2018 |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 10989 LNAI |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 9th International Conference on Brain-Inspired Cognitive Systems, BICS 2018 |
|---|---|
| Country/Territory | China |
| City | Xi'an |
| Period | 7/07/18 → 8/07/18 |
Funding
Acknowledgements. We would like to thank the participants for their time. This research was partially funded by the XJTLU Key Program Special Fund (KSF-A-03) and the XJTLU Research Development Fund.
Keywords
- arousal-valence
- EEG metrics
- engagement
- ERP
- game
- VR
- mental processes
- autonomic responses
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