Abstract
Commercialisation of augmented reality (AR) devices has led to their growing application in domestic environments and leisure activities. One such domain is that of television, where AR is one of several technologies driving innovation (c.f. Internet broadcasting, second screen devices). We conduct a systematic literature review to quantify research at the intersection of AR and broadcast television. We identify six common themes and a set of cross-cutting design decisions. We distill this information into a design space incorporating six dimensions: abstraction, interaction, time, display, context and editorial control. We provide methods to operationalise the dimensions to enable research and development of novel concepts, and through this generate six design guidelines to shape future activity at the intersection of AR and television.
Original language | English |
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Title of host publication | IMX 2020 |
Subtitle of host publication | Proceedings of the 2020 ACM International Conference on Interactive Media Experiences |
Place of Publication | New York, NY |
Pages | 13-23 |
Number of pages | 11 |
DOIs | |
Publication status | Published - 17 Jun 2020 |
Funding
Research reported in this paper was partially-funded by the UK EPSRC under grant numbers EP/R512394/1 and EP/N028228/1 (PACTMAN).
Keywords
- augmented reality
- television
- literature review
- design space
- broadcasting
- human-media interaction