TY - GEN
T1 - Audible beacons and wearables in schools
T2 - 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017
AU - Freeman, Euan
AU - Wilson, Graham
AU - Brewster, Stephen
AU - Baud-Bovy, Gabriel
AU - Magnusson, Charlotte
AU - Caltenco, Hector
PY - 2017/5/6
Y1 - 2017/5/6
N2 - Young children with visual impairments tend to engage less with their surroundings, limiting the benefits from activities at school. We investigated novel ways of using sound from a bracelet, such as speech or familiar noises, to tell children about nearby people, places and activities, to encourage them to engage more during play and help them move independently. We present a series of studies, the first two involving visual impairment educators, that give insight into challenges faced by visually impaired children at school and how sound might help them. We then present a focus group with visually impaired children that gives further insight into the effective use of sound. Our findings reveal novel ways of combining sounds from wearables with sounds from the environment, motivating audible beacons, devices for audio output and proximity estimation. We present scenarios, findings and a design space that show the novel ways such devices could be used alongside wearables to help visually impaired children at school.
AB - Young children with visual impairments tend to engage less with their surroundings, limiting the benefits from activities at school. We investigated novel ways of using sound from a bracelet, such as speech or familiar noises, to tell children about nearby people, places and activities, to encourage them to engage more during play and help them move independently. We present a series of studies, the first two involving visual impairment educators, that give insight into challenges faced by visually impaired children at school and how sound might help them. We then present a focus group with visually impaired children that gives further insight into the effective use of sound. Our findings reveal novel ways of combining sounds from wearables with sounds from the environment, motivating audible beacons, devices for audio output and proximity estimation. We present scenarios, findings and a design space that show the novel ways such devices could be used alongside wearables to help visually impaired children at school.
KW - beacons
KW - children
KW - play
KW - visual impairment
KW - wearables
UR - http://www.scopus.com/inward/record.url?scp=85044869770&partnerID=8YFLogxK
U2 - 10.1145/3025453.3025518
DO - 10.1145/3025453.3025518
M3 - Conference contribution book
AN - SCOPUS:85044869770
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 4146
EP - 4157
BT - CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
A2 - Mark, Gloria
A2 - Fussell, Susan
A2 - Lampe, Cliff
A2 - Schraefel, M. C.
A2 - Hourcade, Juan Pablo
A2 - Appert, Caroline
A2 - Wigdor, Daniel
CY - New York
Y2 - 6 May 2017 through 11 May 2017
ER -