An investigation of cheating in online games

Jeff Yan, Brian Randell

Research output: Contribution to journalArticlepeer-review

20 Citations (Scopus)

Abstract

Cheating is rampant in current gameplay on the Internet. However, it isn't as well understood as we might expect. The authors summarize the various known methods of cheating and define a taxonomy of online game cheating with respect to the underlying vulnerability, consequence, and cheating principal. This taxonomy provides a systematic introduction to the characteristics of cheats in online games and how they can arise. Although cheating in online games is largely due to various security failures, the four traditional aspects of securityconfidentiality, integrity, availability, and authenticityare insufficient to explain it. Instead, fairness becomes a vital additional aspect, and its enforcement provides a convincing perspective for understanding security techniques' role in developing and operating online games.

Original languageEnglish
Article number5054908
Pages (from-to)37-44
Number of pages8
JournalIEEE Security and Privacy
Volume7
Issue number3
Early online date2 Jun 2009
DOIs
Publication statusPublished - 30 Jun 2009

Keywords

  • cheating
  • online computer games
  • securing online games
  • security
  • taxonomy

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